BearishSun 3bf92297ea Added text drawing to gizmo and handle managers 10 rokov pred
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Win32 e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) 10 rokov pred
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 rokov pred
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 rokov pred
BsCoreApplication.cpp 3bd0a6c6a0 Reintroduced circular reference search for RTTI 10 rokov pred
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 rokov pred
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 rokov pred
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 rokov pred
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 rokov pred
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 rokov pred
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 rokov pred
BsFontManager.cpp 098f8865e1 Font C# interface 10 rokov pred
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 rokov pred
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 rokov pred
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 rokov pred
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 11 rokov pred
BsGpuParam.cpp d0793ab046 Shader default values (untested) 11 rokov pred
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 rokov pred
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation 10 rokov pred
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsHString.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 rokov pred
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsInput.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering 10 rokov pred
BsMaterial.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMaterialParam.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMaterialParams.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 rokov pred
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 rokov pred
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 rokov pred
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 rokov pred
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport 10 rokov pred
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 rokov pred
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 rokov pred
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 rokov pred
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 rokov pred
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 rokov pred
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 rokov pred
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 rokov pred
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 rokov pred
BsRenderAPI.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 rokov pred
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 rokov pred
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 rokov pred
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 rokov pred
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsRendererUtility.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 rokov pred
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 rokov pred
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 rokov pred
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 rokov pred
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 11 rokov pred
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 11 rokov pred
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 rokov pred
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 rokov pred
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 rokov pred
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 rokov pred
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 rokov pred
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 rokov pred
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 11 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 rokov pred
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 rokov pred
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 rokov pred
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 rokov pred