| .. |
|
Win32
|
e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
|
10 rokov pred |
|
BsBlendState.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 rokov pred |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 rokov pred |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
10 rokov pred |
|
BsCoreApplication.cpp
|
3bd0a6c6a0
Reintroduced circular reference search for RTTI
|
10 rokov pred |
|
BsCoreObject.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 rokov pred |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 rokov pred |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 rokov pred |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
10 rokov pred |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
10 rokov pred |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 rokov pred |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 rokov pred |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 rokov pred |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 rokov pred |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
10 rokov pred |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
10 rokov pred |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
10 rokov pred |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
10 rokov pred |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
10 rokov pred |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
11 rokov pred |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
11 rokov pred |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsGpuParams.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 rokov pred |
|
BsGpuProgram.cpp
|
70d6e36394
Preparing documentation for Doxygen generation
|
10 rokov pred |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
10 rokov pred |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
11 rokov pred |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 rokov pred |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
10 rokov pred |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 rokov pred |
|
BsInput.cpp
|
3effe98d8b
Fixed transparency for handle/gizmos rendering
|
10 rokov pred |
|
BsMaterial.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 rokov pred |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsMaterialParam.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 rokov pred |
|
BsMaterialParams.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 rokov pred |
|
BsMaterialRTTI.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 rokov pred |
|
BsMesh.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 rokov pred |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 rokov pred |
|
BsMeshData.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 rokov pred |
|
BsMeshHeap.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 rokov pred |
|
BsMeshImportOptions.cpp
|
49ae9699cf
Import options now save properly after reimport
|
10 rokov pred |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
10 rokov pred |
|
BsMeshUtility.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 rokov pred |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 rokov pred |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
11 rokov pred |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 rokov pred |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
10 rokov pred |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
10 rokov pred |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
10 rokov pred |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
10 rokov pred |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
10 rokov pred |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 rokov pred |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
11 rokov pred |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
10 rokov pred |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 rokov pred |
|
BsRenderAPI.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 rokov pred |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 rokov pred |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 rokov pred |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
10 rokov pred |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 rokov pred |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 rokov pred |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
10 rokov pred |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
10 rokov pred |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
10 rokov pred |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsRendererUtility.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 rokov pred |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 rokov pred |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 rokov pred |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
11 rokov pred |
|
BsResources.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 rokov pred |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
10 rokov pred |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
11 rokov pred |
|
BsSceneObject.cpp
|
87a15985b5
Added toggle for scene object active/inactive state
|
10 rokov pred |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
10 rokov pred |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
11 rokov pred |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
11 rokov pred |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsStringTable.cpp
|
1c17be6581
Moved everything to VS 2015
|
10 rokov pred |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
10 rokov pred |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 rokov pred |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
10 rokov pred |
|
BsTexture.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 rokov pred |
|
BsTextureImportOptions.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 rokov pred |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
10 rokov pred |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
11 rokov pred |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 rokov pred |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 rokov pred |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 rokov pred |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 rokov pred |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 rokov pred |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 rokov pred |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 rokov pred |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 rokov pred |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
11 rokov pred |
|
BsViewport.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 rokov pred |