| .. |
|
Win32
|
e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
|
пре 10 година |
|
BsBlendState.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
пре 10 година |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
пре 10 година |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
пре 10 година |
|
BsCoreApplication.cpp
|
3bd0a6c6a0
Reintroduced circular reference search for RTTI
|
пре 10 година |
|
BsCoreObject.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
пре 10 година |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
пре 11 година |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
пре 10 година |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
пре 10 година |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
пре 10 година |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
пре 10 година |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
пре 11 година |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
пре 10 година |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
пре 10 година |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
пре 10 година |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
пре 10 година |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
пре 10 година |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
пре 10 година |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
пре 10 година |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
пре 11 година |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
пре 11 година |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsGpuParams.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
пре 10 година |
|
BsGpuProgram.cpp
|
70d6e36394
Preparing documentation for Doxygen generation
|
пре 10 година |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
пре 10 година |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
пре 11 година |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
пре 10 година |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
пре 10 година |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
пре 11 година |
|
BsInput.cpp
|
3effe98d8b
Fixed transparency for handle/gizmos rendering
|
пре 10 година |
|
BsMaterial.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
пре 10 година |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsMaterialParam.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
пре 10 година |
|
BsMaterialParams.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
пре 10 година |
|
BsMaterialRTTI.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
пре 10 година |
|
BsMesh.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
пре 10 година |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
пре 11 година |
|
BsMeshData.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
пре 10 година |
|
BsMeshHeap.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
пре 10 година |
|
BsMeshImportOptions.cpp
|
49ae9699cf
Import options now save properly after reimport
|
пре 10 година |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
пре 10 година |
|
BsMeshUtility.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
пре 10 година |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
пре 10 година |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
пре 11 година |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
пре 10 година |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
пре 10 година |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
пре 10 година |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
пре 10 година |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
пре 10 година |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
пре 10 година |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
пре 10 година |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
пре 11 година |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
пре 10 година |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
пре 10 година |
|
BsRenderAPI.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
пре 10 година |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
пре 11 година |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
пре 10 година |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
пре 10 година |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
пре 11 година |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
пре 11 година |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
пре 10 година |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
пре 10 година |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
пре 10 година |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsRendererUtility.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
пре 10 година |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
пре 10 година |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
пре 10 година |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
пре 11 година |
|
BsResources.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
пре 10 година |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
пре 10 година |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
пре 11 година |
|
BsSceneObject.cpp
|
87a15985b5
Added toggle for scene object active/inactive state
|
пре 10 година |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
пре 10 година |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
пре 11 година |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
пре 11 година |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsStringTable.cpp
|
1c17be6581
Moved everything to VS 2015
|
пре 10 година |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
пре 10 година |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
пре 10 година |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
пре 10 година |
|
BsTexture.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
пре 10 година |
|
BsTextureImportOptions.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
пре 10 година |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
пре 10 година |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
пре 11 година |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
пре 11 година |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
пре 10 година |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
пре 10 година |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
пре 10 година |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
пре 11 година |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
пре 11 година |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
пре 10 година |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
пре 10 година |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
пре 11 година |
|
BsViewport.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
пре 10 година |