BearishSun 3bf92297ea Added text drawing to gizmo and handle managers пре 10 година
..
Win32 e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) пре 10 година
BsBlendState.cpp 3bf92297ea Added text drawing to gizmo and handle managers пре 10 година
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes пре 10 година
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components пре 10 година
BsCoreApplication.cpp 3bd0a6c6a0 Reintroduced circular reference search for RTTI пре 10 година
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation пре 10 година
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField пре 10 година
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) пре 10 година
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work пре 10 година
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField пре 10 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles пре 10 година
BsFontManager.cpp 098f8865e1 Font C# interface пре 10 година
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation пре 10 година
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved пре 10 година
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsGpuParam.cpp d0793ab046 Shader default values (untested) пре 11 година
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuParams.cpp 3bf92297ea Added text drawing to gizmo and handle managers пре 10 година
BsGpuProgram.cpp 70d6e36394 Preparing documentation for Doxygen generation пре 10 година
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsHString.cpp d293414daf Support for multiple StringTables пре 10 година
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes пре 10 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code пре 10 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering пре 10 година
BsMaterial.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code пре 10 година
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMaterialParam.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code пре 10 година
BsMaterialParams.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader пре 10 година
BsMaterialRTTI.cpp 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code пре 10 година
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation пре 10 година
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData пре 10 година
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation пре 10 година
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport пре 10 година
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData пре 10 година
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) пре 10 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon пре 10 година
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders пре 10 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPrefab.cpp 00d78189f3 More work on Play in editor пре 10 година
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor пре 10 година
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows пре 10 година
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsQueryManager.cpp 3a6ccf391c Refactored Event: пре 10 година
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsRenderAPI.cpp 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader пре 10 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed пре 10 година
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar пре 10 година
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it пре 10 година
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsRendererUtility.cpp 3bf92297ea Added text drawing to gizmo and handle managers пре 10 година
BsResource.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture пре 10 година
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object пре 10 година
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state пре 10 година
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) пре 10 година
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsShaderManager.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 пре 10 година
BsStringTableManager.cpp d293414daf Support for multiple StringTables пре 10 година
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace пре 10 година
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsTextureImportOptions.cpp 92f409a13d Fixed a crash when reading non-top mip level from a texture пре 10 година
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad пре 10 година
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) пре 10 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad пре 10 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField пре 10 година