BearishSun 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
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BoxCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=10) %!d(string=hai) anos
CapsuleCollider.cs 0edcf18610 Fixing collider gizmos scale %!s(int64=10) %!d(string=hai) anos
CharacterController.cs 2c4a2b30d4 Fixing various issue with assigning colliders to rigidbodies %!s(int64=10) %!d(string=hai) anos
Collider.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
D6Joint.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
DistanceJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
FixedJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
HingeJoint.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
Joint.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
MeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeBoxCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeCapsuleCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeCharacterController.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=10) %!d(string=hai) anos
NativeCollider.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=10) %!d(string=hai) anos
NativeD6Joint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeDistanceJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeFixedJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeHingeJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeMeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativePlaneCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeRigidbody.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=10) %!d(string=hai) anos
NativeSliderJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeSphereCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
NativeSphericalJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
Physics.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=10) %!d(string=hai) anos
PhysicsCommon.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=10) %!d(string=hai) anos
PhysicsMaterial.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
PhysicsMesh.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
PlaneCollider.cs 0edcf18610 Fixing collider gizmos scale %!s(int64=10) %!d(string=hai) anos
Rigidbody.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
SliderJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SphereCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=10) %!d(string=hai) anos
SphericalJoint.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos