BearishSun a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default %!s(int64=9) %!d(string=hai) anos
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BansheeCore a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeEditor 362e8f530a Updated docs %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine c27ef332bc Morph shape vertex buffer is now of valid size %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 7f2601923c Properly generate morph shape position and normal deltas on import %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader %!s(int64=9) %!d(string=hai) anos
BansheeUtility 362e8f530a Updated docs %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 6bd998abef Properly map user-made morph curves to internal morph curve names %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 87c5aec53e Array and list entries can now also be animated %!s(int64=9) %!d(string=hai) anos
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes %!s(int64=9) %!d(string=hai) anos
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) %!s(int64=9) %!d(string=hai) anos
SBansheeEngine b89005a830 Added morph shape curve evaluation %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: %!s(int64=9) %!d(string=hai) anos