BearishSun a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default 9 anni fa
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BansheeCore a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default 9 anni fa
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
BansheeEditor 362e8f530a Updated docs 9 anni fa
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 anni fa
BansheeEngine c27ef332bc Morph shape vertex buffer is now of valid size 9 anni fa
BansheeFBXImporter 7f2601923c Properly generate morph shape position and normal deltas on import 9 anni fa
BansheeFMOD cde0fbf269 Fixing documentation errors 9 anni fa
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 anni fa
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 anni fa
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 anni fa
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 anni fa
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader 9 anni fa
BansheeUtility 362e8f530a Updated docs 9 anni fa
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anni fa
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
MBansheeEditor 6bd998abef Properly map user-made morph curves to internal morph curve names 9 anni fa
MBansheeEngine 87c5aec53e Array and list entries can now also be animated 9 anni fa
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes 9 anni fa
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) 9 anni fa
SBansheeEngine b89005a830 Added morph shape curve evaluation 9 anni fa
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 anni fa