#3d #game-engine #engine #gamedev

Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CamelotClient dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
CamelotRenderer afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CamelotUtility e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos