Marko Pintera b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 лет назад
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 лет назад
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 лет назад
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 лет назад
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 лет назад
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 лет назад
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 лет назад
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmCoreThread.h 99f545b06f Added frame allocator 12 лет назад
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 лет назад
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 лет назад
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 лет назад
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmEventQuery.h 7214304ace Added Timer queries 12 лет назад
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGameObject.h 3ce6e0bc8f Each game object now has an unique instance id 12 лет назад
CmGameObjectHandle.h b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 лет назад
CmGameObjectManager.h 3ce6e0bc8f Each game object now has an unique instance id 12 лет назад
CmGameObjectRTTI.h b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 лет назад
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 лет назад
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 лет назад
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuParams.h 99f545b06f Added frame allocator 12 лет назад
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 лет назад
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 лет назад
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 лет назад
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmInputFwd.h 571341f9e5 Started work on rename functionality of TreeView 12 лет назад
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 лет назад
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 лет назад
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 лет назад
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 лет назад
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 лет назад
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 лет назад
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmPass.h 538bcedd0c Bit more renames 12 лет назад
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 лет назад
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 лет назад
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 лет назад
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 лет назад
CmQueryManager.h 7214304ace Added Timer queries 12 лет назад
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 лет назад
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 лет назад
CmRenderSystemFactory.h ea7362503f Added wide strings 12 лет назад
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 лет назад
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 лет назад
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 лет назад
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 лет назад
CmRendererFactory.h ea7362503f Added wide strings 12 лет назад
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 лет назад
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 лет назад
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSceneObject.h b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 лет назад
CmSceneObjectRTTI.h 88c83017de Started work on undo/redo system 12 лет назад
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 лет назад
CmTextData.h 53af23ab1d Modified how I measure optimal text size - Optimal height now uses line height instead of height of actually visible characters 12 лет назад
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 лет назад
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 лет назад
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 лет назад
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmTimerQuery.h 7214304ace Added Timer queries 12 лет назад
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 лет назад
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 лет назад
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 лет назад
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 лет назад
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад