Marco Bellan ee8b6eeeee Enable parallel build in Release MSVC vor 9 Jahren
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BansheeCore 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) vor 9 Jahren
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log vor 9 Jahren
BansheeEditor 142748717f Properly save and load anim curve tangents vor 9 Jahren
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging vor 9 Jahren
BansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BansheeFBXImporter 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load vor 9 Jahren
BansheeFMOD cde0fbf269 Fixing documentation errors vor 9 Jahren
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library vor 9 Jahren
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library vor 9 Jahren
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX vor 9 Jahren
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters vor 9 Jahren
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX vor 9 Jahren
BansheeOpenAudio cde0fbf269 Fixing documentation errors vor 9 Jahren
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library vor 9 Jahren
BansheeSL 6f316d48bf Added support for shader technique inheritance vor 9 Jahren
BansheeUtility da2ccca154 Bugfixes for skeletal animation and animation editor vor 9 Jahren
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work vor 9 Jahren
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization vor 9 Jahren
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work vor 9 Jahren
MBansheeEditor 693d2e21ca Animation culling WIP vor 9 Jahren
MBansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
RenderBeast 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI vor 9 Jahren
SBansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
CMakeLists.txt ee8b6eeeee Enable parallel build in Release MSVC vor 9 Jahren