Marco Bellan ee8b6eeeee Enable parallel build in Release MSVC %!s(int64=9) %!d(string=hai) anos
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BansheeCore 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log %!s(int64=9) %!d(string=hai) anos
BansheeEditor 142748717f Properly save and load anim curve tangents %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeSL 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
BansheeUtility da2ccca154 Bugfixes for skeletal animation and animation editor %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 693d2e21ca Animation culling WIP %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
RenderBeast 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt ee8b6eeeee Enable parallel build in Release MSVC %!s(int64=9) %!d(string=hai) anos