mikymod a9b3640e6b fix LuaSprite 12 anni fa
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaCamera.cpp 936cccef1f Add Camera::set_orthographic_metrics() 12 anni fa
LuaDevice.cpp d753ac613d Add Device::render_world() 12 anni fa
LuaEnvironment.cpp a9b3640e6b fix LuaSprite 12 anni fa
LuaEnvironment.h a9b3640e6b fix LuaSprite 12 anni fa
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard 12 anni fa
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t 12 anni fa
LuaMatrix4x4.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaMesh.cpp 06c5ef0a03 Merge branch 'master' into world 12 anni fa
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaQuaternion.cpp 06c5ef0a03 Merge branch 'master' into world 12 anni fa
LuaResourcePackage.cpp 09349ed82a Add LuaResourcePackage 12 anni fa
LuaSprite.cpp a9b3640e6b fix LuaSprite 12 anni fa
LuaStack.cpp 4bbfef0cc1 Clear per-frame lua objects 12 anni fa
LuaStack.h 410c3c2039 add LuaSprite 12 anni fa
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string 12 anni fa
LuaTouch.cpp 443ab1cd9b Change naming convention for lua bindings 12 anni fa
LuaUnit.cpp 410c3c2039 add LuaSprite 12 anni fa
LuaVector2.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaVector3.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 anni fa
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua 12 anni fa
LuaWorld.cpp 2c509b6aec Use get_world and remove garbage 12 anni fa