Daniele Bartolini d80521bab0 Move murmur2_* to StringUtils.h пре 12 година
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion пре 12 година
LuaActor.cpp 643eb9add7 Push nil in case actor does not have unit associated with it пре 12 година
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings пре 12 година
LuaController.cpp 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params пре 12 година
LuaDebugLine.cpp 5f3614ffcd Add DebugLine пре 12 година
LuaDevice.cpp 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units пре 12 година
LuaEnvironment.cpp 40faeb4e20 update LuaEnvironment пре 12 година
LuaEnvironment.h 40faeb4e20 update LuaEnvironment пре 12 година
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string пре 12 година
LuaGui.cpp d80521bab0 Move murmur2_* to StringUtils.h пре 12 година
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string пре 12 година
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard пре 12 година
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t пре 12 година
LuaMatrix4x4.cpp 09cfc8584b Add identity() пре 12 година
LuaMatrix4x4Box.cpp 4552c8eb24 add boxed version of Quaternion and Matrix4x4 to Lua пре 12 година
LuaMesh.cpp c1defc895b Update LuaMesh bindings пре 12 година
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion пре 12 година
LuaPhysicsWorld.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. пре 12 година
LuaQuaternion.cpp b2b756c017 Port Quaternion to NMF пре 12 година
LuaQuaternionBox.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown пре 12 година
LuaRaycast.cpp 867cd1d878 Port Array (List), Queue and PriorityQueue to NMFPS (see issue #35). Also add Hash from bitsquid. пре 12 година
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking пре 12 година
LuaSoundWorld.cpp 6dcfe417bd Add SoundWorld::is_playing() пре 12 година
LuaSprite.cpp f5ae410d29 Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code пре 12 година
LuaStack.h 7c4b48681f fix typo пре 12 година
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string пре 12 година
LuaSystem.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown пре 12 година
LuaSystem.h a7d7e66451 Add LuaSystem пре 12 година
LuaTouch.cpp 77ebe2b599 Implement LuaTouch пре 12 година
LuaUnit.cpp 168e09468f update LuaUnit пре 12 година
LuaVector2.cpp 63ede77777 Do not bind 'negate' since the functionality is already provided by unary minus пре 12 година
LuaVector3.cpp 4b40423e58 Merge branch 'master' of https://github.com/taylor001/crown пре 12 година
LuaVector3Box.cpp 93068b5fe3 add getter/setter to LuaVector3Box пре 12 година
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua пре 12 година
LuaWorld.cpp b2b756c017 Port Quaternion to NMF пре 12 година