Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
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LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings há 12 anos atrás
LuaDevice.cpp 89dad358d5 Split update() and render() in World há 12 anos atrás
LuaEnvironment.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
LuaEnvironment.h 648ce3116c Add operators +, -, *, / to LuaVector3 há 12 anos atrás
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard há 12 anos atrás
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t há 12 anos atrás
LuaMatrix4x4.cpp 09cfc8584b Add identity() há 12 anos atrás
LuaMesh.cpp c1defc895b Update LuaMesh bindings há 12 anos atrás
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
LuaQuaternion.cpp 474cfa9b0e Rename mul to multiply according to code guidelines há 12 anos atrás
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking há 12 anos atrás
LuaSprite.cpp 1c724ca058 fix LuaSprite há 12 anos atrás
LuaStack.cpp 824a997908 Add methods to check types of lua math userdata há 12 anos atrás
LuaStack.h 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking há 12 anos atrás
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string há 12 anos atrás
LuaTouch.cpp 443ab1cd9b Change naming convention for lua bindings há 12 anos atrás
LuaUnit.cpp 1117622c25 Update LuaUnit bindings há 12 anos atrás
LuaVector2.cpp 05883cbe71 Add x(),y() and set_x(), set_y() há 12 anos atrás
LuaVector3.cpp d3cc334237 Add x(), y(), z() and set_x(), set_y(), set_z() há 12 anos atrás
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua há 12 anos atrás
LuaWorld.cpp 83378d1e17 Always destroy units by id há 12 anos atrás