Daniele Bartolini 89c6971266 Re-enable scene graphs update 12 rokov pred
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audio 6412948e73 update AlRenderer 12 rokov pred
compilers ecfb0ff27b Remove debug stuff 12 rokov pred
core 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 rokov pred
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
os 757bbe84c5 Update documentation 12 rokov pred
physics c856c84839 Add PhysicsWorld::gravity()/set_gravity() 12 rokov pred
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 rokov pred
resource 4d9ec4a794 Add support for nodes in UnitResource and ResourceCompiler 12 rokov pred
tests 06c5ef0a03 Merge branch 'master' into world 12 rokov pred
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 rokov pred
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 rokov pred
Application.mk c884f1b741 Rename src folder to engine 12 rokov pred
CMakeLists.txt d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 rokov pred
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 rokov pred
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 rokov pred
Config.h.in be86e86f48 Add support to custom uniforms 12 rokov pred
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 rokov pred
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 rokov pred
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 rokov pred
RenderWorld.h 89dad358d5 Split update() and render() in World 12 rokov pred
SceneGraph.cpp c8433319e1 Add a way to query scene graph nodes in Unit 12 rokov pred
SceneGraph.h c8433319e1 Add a way to query scene graph nodes in Unit 12 rokov pred
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 rokov pred
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 rokov pred
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 rokov pred
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 rokov pred
Sound.h 1b8361edc4 add Sound and SoundWorld 12 rokov pred
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 rokov pred
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 rokov pred
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 rokov pred
Sprite.h b850968db4 Delete sprite animator when destructor called 12 rokov pred
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 rokov pred
Unit.cpp a892c94682 Create dynamic physical actors by default for now 12 rokov pred
Unit.h dfb70e67f7 Better organize creation of Unit components 12 rokov pred
World.cpp 89c6971266 Re-enable scene graphs update 12 rokov pred
World.h 89c6971266 Re-enable scene graphs update 12 rokov pred