Daniele Bartolini 8fd0ac52d8 Pass scene graph and node index to actors 12 سال پیش
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audio 6412948e73 update AlRenderer 12 سال پیش
compilers 5c2014a310 Update SpriteResource/SpriteCompiler 12 سال پیش
core 4f35b18e68 Add Matrix4x4::set_rotation() 12 سال پیش
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 سال پیش
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 سال پیش
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 سال پیش
os 757bbe84c5 Update documentation 12 سال پیش
physics 1f47a791e3 Update world poses in Actor's scene graph when the physics simulation is done 12 سال پیش
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 سال پیش
resource 5c2014a310 Update SpriteResource/SpriteCompiler 12 سال پیش
tests 06c5ef0a03 Merge branch 'master' into world 12 سال پیش
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 سال پیش
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 سال پیش
Application.mk c884f1b741 Rename src folder to engine 12 سال پیش
CMakeLists.txt 7272f7301a Delete SpriteAnimator 12 سال پیش
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
Config.h.in be86e86f48 Add support to custom uniforms 12 سال پیش
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 سال پیش
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 سال پیش
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 سال پیش
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 سال پیش
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 سال پیش
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 سال پیش
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 سال پیش
RenderWorld.cpp b399260fae Update RenderWorld 12 سال پیش
RenderWorld.h 89dad358d5 Split update() and render() in World 12 سال پیش
SceneGraph.cpp 373faa02e3 Add set_world_* to SceneGraph 12 سال پیش
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 سال پیش
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 سال پیش
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 سال پیش
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 سال پیش
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 سال پیش
Sound.h 1b8361edc4 add Sound and SoundWorld 12 سال پیش
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 سال پیش
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 سال پیش
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 سال پیش
Sprite.h b850968db4 Delete sprite animator when destructor called 12 سال پیش
Unit.cpp 8fd0ac52d8 Pass scene graph and node index to actors 12 سال پیش
Unit.h 73cbb12b27 Delete PhysicsGraphManager 12 سال پیش
World.cpp 89c6971266 Re-enable scene graphs update 12 سال پیش
World.h 89c6971266 Re-enable scene graphs update 12 سال پیش