Daniele Bartolini 9643885090 Better organize unit/sound creation 12 years ago
..
audio 6412948e73 update AlRenderer 12 years ago
compilers aa2cdeadcf Add support for .physics to Unit 12 years ago
core 15d0e58b4e Do not assert if allocate()/deallocate() not balanced 12 years ago
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
lua 6d22fef367 Add basic support to character controllers 12 years ago
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
os 757bbe84c5 Update documentation 12 years ago
physics fcded90076 Add Actor::update_pose() 12 years ago
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 years ago
resource aa2cdeadcf Add support for .physics to Unit 12 years ago
tests 06c5ef0a03 Merge branch 'master' into world 12 years ago
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 years ago
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 years ago
Application.mk c884f1b741 Rename src folder to engine 12 years ago
CMakeLists.txt 6d22fef367 Add basic support to character controllers 12 years ago
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Config.h.in be86e86f48 Add support to custom uniforms 12 years ago
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 years ago
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 years ago
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
RenderWorld.cpp c7f3c25728 Remove debug code 12 years ago
RenderWorld.h 89dad358d5 Split update() and render() in World 12 years ago
SceneGraph.cpp 22e5c217ec Fix scene graph destruction 12 years ago
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 years ago
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 years ago
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 years ago
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 years ago
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
Sound.h 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 years ago
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 years ago
Sprite.h b850968db4 Delete sprite animator when destructor called 12 years ago
Unit.cpp aa2cdeadcf Add support for .physics to Unit 12 years ago
Unit.h 6d22fef367 Add basic support to character controllers 12 years ago
World.cpp 9643885090 Better organize unit/sound creation 12 years ago
World.h 9643885090 Better organize unit/sound creation 12 years ago