Daniele Bartolini a7d7e66451 Add LuaSystem %!s(int64=12) %!d(string=hai) anos
..
LuaAccelerometer.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
LuaActor.cpp d15fb435e2 add set_kinematic and clear_kinematic %!s(int64=12) %!d(string=hai) anos
LuaCamera.cpp 7b18ce411d Update Lua Camera bindings %!s(int64=12) %!d(string=hai) anos
LuaController.cpp 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params %!s(int64=12) %!d(string=hai) anos
LuaDebugLine.cpp 5f3614ffcd Add DebugLine %!s(int64=12) %!d(string=hai) anos
LuaDevice.cpp 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units %!s(int64=12) %!d(string=hai) anos
LuaEnvironment.cpp 5476b6a9fc Better organize lua stuff %!s(int64=12) %!d(string=hai) anos
LuaEnvironment.h 5476b6a9fc Better organize lua stuff %!s(int64=12) %!d(string=hai) anos
LuaFloatSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaGui.cpp 6e7828ed46 add show and hide methods in Gui %!s(int64=12) %!d(string=hai) anos
LuaIntSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaKeyboard.cpp 7ebc49defb Update LuaMouse and LuaKeyboard %!s(int64=12) %!d(string=hai) anos
LuaMath.cpp 224f8b3bc4 Be more lua-friendly, actually, I did it only because I hate int32_t %!s(int64=12) %!d(string=hai) anos
LuaMatrix4x4.cpp 09cfc8584b Add identity() %!s(int64=12) %!d(string=hai) anos
LuaMesh.cpp c1defc895b Update LuaMesh bindings %!s(int64=12) %!d(string=hai) anos
LuaMouse.cpp 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
LuaPhysicsWorld.cpp d16074cfc6 Add Lua bindings for Actor and PhysicsWorld %!s(int64=12) %!d(string=hai) anos
LuaQuaternion.cpp 474cfa9b0e Rename mul to multiply according to code guidelines %!s(int64=12) %!d(string=hai) anos
LuaResourcePackage.cpp 8c6edff894 Remove push/get_lightdata from LuaStack. All supported types must have corresponding get/push, this allows type/alive-checking %!s(int64=12) %!d(string=hai) anos
LuaSoundWorld.cpp 6dcfe417bd Add SoundWorld::is_playing() %!s(int64=12) %!d(string=hai) anos
LuaSprite.cpp f5ae410d29 Add the most basic, untested, dirty, inefficient, 100% crash guaranteed sprite animation code %!s(int64=12) %!d(string=hai) anos
LuaStack.h 5476b6a9fc Better organize lua stuff %!s(int64=12) %!d(string=hai) anos
LuaStringSetting.cpp 03d061e859 Update Lua bindins which used push_string %!s(int64=12) %!d(string=hai) anos
LuaSystem.cpp a7d7e66451 Add LuaSystem %!s(int64=12) %!d(string=hai) anos
LuaSystem.h a7d7e66451 Add LuaSystem %!s(int64=12) %!d(string=hai) anos
LuaTouch.cpp 77ebe2b599 Implement LuaTouch %!s(int64=12) %!d(string=hai) anos
LuaUnit.cpp c498e26c59 Fix Unit.world_pose() returning local poses %!s(int64=12) %!d(string=hai) anos
LuaVector2.cpp 05883cbe71 Add x(),y() and set_x(), set_y() %!s(int64=12) %!d(string=hai) anos
LuaVector3.cpp d3cc334237 Add x(), y(), z() and set_x(), set_y(), set_z() %!s(int64=12) %!d(string=hai) anos
LuaWindow.cpp 3549b1e2f7 fix and make few changes to lua %!s(int64=12) %!d(string=hai) anos
LuaWorld.cpp 5f3614ffcd Add DebugLine %!s(int64=12) %!d(string=hai) anos