Daniele Bartolini d402d2500d Add Actor::update() 12 år sedan
..
audio 6412948e73 update AlRenderer 12 år sedan
compilers 5c2014a310 Update SpriteResource/SpriteCompiler 12 år sedan
core 4f35b18e68 Add Matrix4x4::set_rotation() 12 år sedan
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 år sedan
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 år sedan
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 år sedan
os 757bbe84c5 Update documentation 12 år sedan
physics d402d2500d Add Actor::update() 12 år sedan
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 år sedan
resource 5c2014a310 Update SpriteResource/SpriteCompiler 12 år sedan
tests 06c5ef0a03 Merge branch 'master' into world 12 år sedan
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 år sedan
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 år sedan
Application.mk c884f1b741 Rename src folder to engine 12 år sedan
CMakeLists.txt 7272f7301a Delete SpriteAnimator 12 år sedan
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 år sedan
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 år sedan
Config.h.in be86e86f48 Add support to custom uniforms 12 år sedan
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 år sedan
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 år sedan
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 år sedan
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 år sedan
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 år sedan
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 år sedan
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 år sedan
RenderWorld.cpp b399260fae Update RenderWorld 12 år sedan
RenderWorld.h 89dad358d5 Split update() and render() in World 12 år sedan
SceneGraph.cpp 373faa02e3 Add set_world_* to SceneGraph 12 år sedan
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 år sedan
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 år sedan
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 år sedan
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 år sedan
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 år sedan
Sound.h 1b8361edc4 add Sound and SoundWorld 12 år sedan
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 år sedan
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 år sedan
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 år sedan
Sprite.h b850968db4 Delete sprite animator when destructor called 12 år sedan
Unit.cpp 73cbb12b27 Delete PhysicsGraphManager 12 år sedan
Unit.h 73cbb12b27 Delete PhysicsGraphManager 12 år sedan
World.cpp 89c6971266 Re-enable scene graphs update 12 år sedan
World.h 89c6971266 Re-enable scene graphs update 12 år sedan