Daniele Bartolini f0865b70f2 Do not pass dt to update() and do not update physics graphs пре 12 година
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audio 6412948e73 update AlRenderer пре 12 година
compilers ecfb0ff27b Remove debug stuff пре 12 година
core 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion пре 12 година
lua d16074cfc6 Add Lua bindings for Actor and PhysicsWorld пре 12 година
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion пре 12 година
os 757bbe84c5 Update documentation пре 12 година
physics f0865b70f2 Do not pass dt to update() and do not update physics graphs пре 12 година
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources пре 12 година
resource 4d9ec4a794 Add support for nodes in UnitResource and ResourceCompiler пре 12 година
tests 06c5ef0a03 Merge branch 'master' into world пре 12 година
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt пре 12 година
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld пре 12 година
Application.mk c884f1b741 Rename src folder to engine пре 12 година
CMakeLists.txt d16074cfc6 Add Lua bindings for Actor and PhysicsWorld пре 12 година
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data пре 12 година
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data пре 12 година
Config.h.in be86e86f48 Add support to custom uniforms пре 12 година
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer пре 12 година
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data пре 12 година
RenderWorld.cpp 89dad358d5 Split update() and render() in World пре 12 година
RenderWorld.h 89dad358d5 Split update() and render() in World пре 12 година
SceneGraph.cpp c8433319e1 Add a way to query scene graph nodes in Unit пре 12 година
SceneGraph.h c8433319e1 Add a way to query scene graph nodes in Unit пре 12 година
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory пре 12 година
SceneGraphManager.h 89dad358d5 Split update() and render() in World пре 12 година
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work пре 12 година
Sound.cpp 1b8361edc4 add Sound and SoundWorld пре 12 година
Sound.h 1b8361edc4 add Sound and SoundWorld пре 12 година
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld пре 12 година
SoundWorld.h 1b8361edc4 add Sound and SoundWorld пре 12 година
Sprite.cpp b850968db4 Delete sprite animator when destructor called пре 12 година
Sprite.h b850968db4 Delete sprite animator when destructor called пре 12 година
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource пре 12 година
Unit.cpp a892c94682 Create dynamic physical actors by default for now пре 12 година
Unit.h dfb70e67f7 Better organize creation of Unit components пре 12 година
World.cpp 89c6971266 Re-enable scene graphs update пре 12 година
World.h 89c6971266 Re-enable scene graphs update пре 12 година