Daniele Bartolini f4eccc177d Add support to .physics to ResourcePackage 12 лет назад
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audio 6412948e73 update AlRenderer 12 лет назад
compilers f4eccc177d Add support to .physics to ResourcePackage 12 лет назад
core 15d0e58b4e Do not assert if allocate()/deallocate() not balanced 12 лет назад
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
lua 6d22fef367 Add basic support to character controllers 12 лет назад
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
os 757bbe84c5 Update documentation 12 лет назад
physics fcded90076 Add Actor::update_pose() 12 лет назад
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 лет назад
resource f4eccc177d Add support to .physics to ResourcePackage 12 лет назад
tests 06c5ef0a03 Merge branch 'master' into world 12 лет назад
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 лет назад
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 лет назад
Application.mk c884f1b741 Rename src folder to engine 12 лет назад
CMakeLists.txt 6d22fef367 Add basic support to character controllers 12 лет назад
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Config.h.in be86e86f48 Add support to custom uniforms 12 лет назад
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 лет назад
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
RenderWorld.cpp c7f3c25728 Remove debug code 12 лет назад
RenderWorld.h 89dad358d5 Split update() and render() in World 12 лет назад
SceneGraph.cpp 22e5c217ec Fix scene graph destruction 12 лет назад
SceneGraph.h 373faa02e3 Add set_world_* to SceneGraph 12 лет назад
SceneGraphManager.cpp d366b00061 Allocate SceneGraph from contiguos block of memory 12 лет назад
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 лет назад
SceneGraphToPhysicsGraph.h 1c487aaa2c add System which link SceneGraph to PhysicsGraph, need additional work 12 лет назад
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sound.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite 12 лет назад
Sprite.h b850968db4 Delete sprite animator when destructor called 12 лет назад
Unit.cpp 6d22fef367 Add basic support to character controllers 12 лет назад
Unit.h 6d22fef367 Add basic support to character controllers 12 лет назад
World.cpp defe935697 Remove unuseful helper functions 12 лет назад
World.h defe935697 Remove unuseful helper functions 12 лет назад