Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
.github cd73f3a4f3 add templates for `planarize_quad_mesh` (#2512) vor 2 Monaten
cmake db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
docs 74160c4c1c sitemap xml; link to functions list vor 2 Jahren
include db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
tests db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
tutorial db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
.gitattributes fe8e17c095 add gitattributes file (#2282) [ci skip] vor 2 Jahren
.gitignore eee808949e info about header/static [ci skip] vor 2 Jahren
.mailmap 83eacd6100 mailmap test vor 11 Jahren
CMakeLists.txt db07a47bec Winding number and distances to Bézier splines (#2527) vor 2 Tagen
LICENSE.GPL 166ae80c7e strip copyrights vor 12 Jahren
LICENSE.MPL2 166ae80c7e strip copyrights vor 12 Jahren
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] vor 2 Jahren
README.md 5ded7da086 Update README.md [ci skip] vor 2 Jahren

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation