Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
.github cd73f3a4f3 add templates for `planarize_quad_mesh` (#2512) 2 maanden geleden
cmake db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
docs 74160c4c1c sitemap xml; link to functions list 2 jaren geleden
include db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
tests db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
tutorial db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
.gitattributes fe8e17c095 add gitattributes file (#2282) [ci skip] 2 jaren geleden
.gitignore eee808949e info about header/static [ci skip] 2 jaren geleden
.mailmap 83eacd6100 mailmap test 11 jaren geleden
CMakeLists.txt db07a47bec Winding number and distances to Bézier splines (#2527) 2 dagen geleden
LICENSE.GPL 166ae80c7e strip copyrights 12 jaren geleden
LICENSE.MPL2 166ae80c7e strip copyrights 12 jaren geleden
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] 2 jaren geleden
README.md 5ded7da086 Update README.md [ci skip] 2 jaren geleden

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation