Simple MPL-2.0-licensed C++ geometry processing library.

website: libigl.github.io/libigl/

Topics:

#geometry-processing #3d #gamedev #mesh #editor #assets #tooling #internal #graphics

Alec Jacobson db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
.github cd73f3a4f3 add templates for `planarize_quad_mesh` (#2512) hace 2 meses
cmake db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
docs 74160c4c1c sitemap xml; link to functions list hace 2 años
include db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
tests db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
tutorial db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
.gitattributes fe8e17c095 add gitattributes file (#2282) [ci skip] hace 2 años
.gitignore eee808949e info about header/static [ci skip] hace 2 años
.mailmap 83eacd6100 mailmap test hace 11 años
CMakeLists.txt db07a47bec Winding number and distances to Bézier splines (#2527) hace 2 días
LICENSE.GPL 166ae80c7e strip copyrights hace 12 años
LICENSE.MPL2 166ae80c7e strip copyrights hace 12 años
LibiglOptions.cmake.sample 02e0a1ba83 Separated png module from opengl, added unit test for png (#1693) [ci skip] hace 2 años
README.md 5ded7da086 Update README.md [ci skip] hace 2 años

README.md

libigl - A simple C++ geometry processing library

Documentation, tutorial, and instructions at https://libigl.github.io.

🆕 Doxygen Documentation
The latest version of libigl (v2.5.0) introduces doxygen generated detailed documentation