فهرست منبع

Fix the active GL texture unit not always being set properly.

Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
Alex Szpakowski 5 سال پیش
والد
کامیت
9c2454816f
1فایلهای تغییر یافته به همراه5 افزوده شده و 0 حذف شده
  1. 5 0
      src/modules/graphics/opengl/OpenGL.cpp

+ 5 - 0
src/modules/graphics/opengl/OpenGL.cpp

@@ -993,6 +993,11 @@ void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureun
 		else
 			state.curTextureUnit = textureunit;
 	}
+	else if (!restoreprev && textureunit != state.curTextureUnit)
+	{
+		glActiveTexture(GL_TEXTURE0 + textureunit);
+		state.curTextureUnit = textureunit;
+	}
 }
 
 void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev)