Commit Verlauf

Autor SHA1 Nachricht Datum
  Alexander Szpakowski 83204c5dc5 ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string vor 12 Jahren
  Alexander Szpakowski b55de47fb9 misc cleanup vor 12 Jahren
  Alexander Szpakowski 0c525ebb92 shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units vor 12 Jahren
  Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better vor 12 Jahren
  Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration vor 12 Jahren
  Alexander Szpakowski 5626b74b79 reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units vor 12 Jahren
  Alexander Szpakowski 5252ed28cd changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas vor 12 Jahren
  Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders vor 12 Jahren
  Alexander Szpakowski 28e3b105e9 added C++side support for combinations of vertex and fragment shaders in pixeleffects vor 12 Jahren
  Alexander Szpakowski a8dc813258 Text drawing performance improvements (issue #532) vor 12 Jahren
  Bart van Strien 68a895e7c6 Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring vor 12 Jahren
  Bart van Strien 82ea98aa65 Disable Data:getPointer (issue #520) vor 12 Jahren
  Bart van Strien b10ff8da42 Apply patch that fixes File:read from reading too much (on EOF) (bug #530) vor 12 Jahren
  vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) vor 12 Jahren
  vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() vor 12 Jahren
  vrld 8bbf68c69c Match types in VertexIndex::getType() vor 12 Jahren
  vrld dcfc18192d Fix issue #494: Source:getDistance doesn't work vor 13 Jahren
  vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly vor 13 Jahren
  vrld 7c2889afae Fix issue #514: Redundant if-clause in ImageData::paste vor 13 Jahren
  vrld 6882c2c32c Close issue #519: Maximum stack depth reached error message. vor 13 Jahren
  vrld c782093374 Intel gets their way vor 13 Jahren
  vrld a35b4232e1 Use opengl buffer ARB constistently in VertexBuffer. vor 13 Jahren
  vrld 6ffb9d28f0 VertexBuffer/SpriteBatch speed tweaks. vor 13 Jahren
  Bart van Strien 4de936ed75 Fix love.physics.getDistance vor 13 Jahren
  Bart van Strien d24c0344c8 Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first vor 13 Jahren
  Bart van Strien 3a47bafd41 Add Source:isPlaying vor 13 Jahren
  Bart van Strien 94516e2290 Catch possible exceptions thrown when locking a SpriteBatch twice vor 13 Jahren
  rude 54498ce378 Apply slime73's ParticleSystem patch. vor 13 Jahren
  rude 2149ecdf44 Use "L" to force wide literal string. vor 13 Jahren
  vrld 31f98ebf52 Fix #234 again. Of course this means the texture coordinates are flipped vor 13 Jahren