Alexander Szpakowski
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83204c5dc5
ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string
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vor 12 Jahren |
Alexander Szpakowski
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b55de47fb9
misc cleanup
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vor 12 Jahren |
Alexander Szpakowski
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0c525ebb92
shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units
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vor 12 Jahren |
Alexander Szpakowski
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79fa42d207
made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
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vor 12 Jahren |
Alexander Szpakowski
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16f925affa
improved GL texture binding api to take texture units into consideration
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vor 12 Jahren |
Alexander Szpakowski
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5626b74b79
reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units
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vor 12 Jahren |
Alexander Szpakowski
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5252ed28cd
changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas
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vor 12 Jahren |
Alexander Szpakowski
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0611234067
changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders
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vor 12 Jahren |
Alexander Szpakowski
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28e3b105e9
added C++side support for combinations of vertex and fragment shaders in pixeleffects
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vor 12 Jahren |
Alexander Szpakowski
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a8dc813258
Text drawing performance improvements (issue #532)
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vor 12 Jahren |
Bart van Strien
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68a895e7c6
Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring
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vor 12 Jahren |
Bart van Strien
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82ea98aa65
Disable Data:getPointer (issue #520)
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vor 12 Jahren |
Bart van Strien
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b10ff8da42
Apply patch that fixes File:read from reading too much (on EOF) (bug #530)
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vor 12 Jahren |
vrld
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62e2c752e5
More verbose VertexIndex::getType() (using numeric_limits)
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vor 12 Jahren |
vrld
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b0abcbda71
Fix: Returning wrong type in VertexIndex::getType()
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vor 12 Jahren |
vrld
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8bbf68c69c
Match types in VertexIndex::getType()
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vor 12 Jahren |
vrld
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dcfc18192d
Fix issue #494: Source:getDistance doesn't work
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vor 13 Jahren |
vrld
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b2f1408b12
Fix issue #495: Large spritebatches doesn't render properly
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vor 13 Jahren |
vrld
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7c2889afae
Fix issue #514: Redundant if-clause in ImageData::paste
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vor 13 Jahren |
vrld
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6882c2c32c
Close issue #519: Maximum stack depth reached error message.
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vor 13 Jahren |
vrld
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c782093374
Intel gets their way
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vor 13 Jahren |
vrld
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a35b4232e1
Use opengl buffer ARB constistently in VertexBuffer.
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vor 13 Jahren |
vrld
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6ffb9d28f0
VertexBuffer/SpriteBatch speed tweaks.
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vor 13 Jahren |
Bart van Strien
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4de936ed75
Fix love.physics.getDistance
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vor 13 Jahren |
Bart van Strien
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d24c0344c8
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
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vor 13 Jahren |
Bart van Strien
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3a47bafd41
Add Source:isPlaying
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vor 13 Jahren |
Bart van Strien
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94516e2290
Catch possible exceptions thrown when locking a SpriteBatch twice
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vor 13 Jahren |
rude
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54498ce378
Apply slime73's ParticleSystem patch.
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vor 13 Jahren |
rude
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2149ecdf44
Use "L" to force wide literal string.
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vor 13 Jahren |
vrld
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31f98ebf52
Fix #234 again. Of course this means the texture coordinates are flipped
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vor 13 Jahren |