Commit History

Autor SHA1 Mensaxe Data
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. %!s(int64=14) %!d(string=hai) anos
  unknown 207ca4fca6 Windows port and some fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos