Commit történet

Szerző SHA1 Üzenet Dátum
  Bill Robinson 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner 11 éve
  Bill Robinson 7065727c35 More complete messages about loading shader data 11 éve
  Ivan Safrin 22d66b9420 loadSkeleton now returns the loaded Skeleton 11 éve
  Bill Robinson 7a47ba4e47 Fix for matrix param in double mode 11 éve
  Bill Robinson cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 éve
  Bill Robinson 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 éve
  Bill Robinson ce9ad51859 Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles 11 éve
  Bill Robinson b186b08962 Some missing uniform matrix support 11 éve
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 12 éve
  Bill Robinson 8ed65a36c5 Able to query how long slept for each frame 11 éve
  Bill Robinson c5b4e9eed9 Wrong type warning. false should be NULL 11 éve
  Bill Robinson f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the 11 éve
  Bill Robinson 703a286013 Mesh vertex manipulation utilities 11 éve
  Bill Robinson 09c2adc56b Vector3::lengthSquared 11 éve
  Bill Robinson 2c4f64765d Uninitialized memory and leaks that valgrind was complaining about 12 éve
  Bill Robinson 965d8cee53 Build instructions more concise 11 éve
  Bill Robinson 33e1e9516f Removed superfluous screen clearing 11 éve
  Ivan Safrin eff335533b Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 éve
  Ivan Safrin 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux 11 éve
  Ivan Safrin d69a199f2c Fixed caret position calculation in UITextInput 11 éve
  Ivan Safrin 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 éve
  Ivan Safrin f3a8991475 Fixed initial peer packet not getting processed 11 éve
  Ivan Safrin 65e7aae21b Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 éve
  Ivan Safrin e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac 11 éve
  Ivan Safrin cdf10e8510 Fixed bug with loading shader programs 11 éve
  Ivan Safrin 97f85714ce Merge pull request #473 from fodinabor/IDEpropsFix 11 éve
  Ivan Safrin 33b09f0287 Merge pull request #474 from fodinabor/VS2012Fix 11 éve
  Joachim Meyer 439fa2dbd8 Visual Studio 2012 Build was broken - it still didn't support round... 11 éve
  Joachim Meyer 23cb86ad3a IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this 11 éve
  Ivan Safrin 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card 11 éve