Bill Robinson
|
7bc0a1a00b
No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner
|
11 éve |
Bill Robinson
|
7065727c35
More complete messages about loading shader data
|
11 éve |
Ivan Safrin
|
22d66b9420
loadSkeleton now returns the loaded Skeleton
|
11 éve |
Bill Robinson
|
7a47ba4e47
Fix for matrix param in double mode
|
11 éve |
Bill Robinson
|
cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
|
11 éve |
Bill Robinson
|
9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
|
11 éve |
Bill Robinson
|
ce9ad51859
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
|
11 éve |
Bill Robinson
|
b186b08962
Some missing uniform matrix support
|
11 éve |
Bill Robinson
|
39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
|
12 éve |
Bill Robinson
|
8ed65a36c5
Able to query how long slept for each frame
|
11 éve |
Bill Robinson
|
c5b4e9eed9
Wrong type warning. false should be NULL
|
11 éve |
Bill Robinson
|
f4b9dbfe73
Added Matrix multiplyWithPerspective method, as opposed to the
|
11 éve |
Bill Robinson
|
703a286013
Mesh vertex manipulation utilities
|
11 éve |
Bill Robinson
|
09c2adc56b
Vector3::lengthSquared
|
11 éve |
Bill Robinson
|
2c4f64765d
Uninitialized memory and leaks that valgrind was complaining about
|
12 éve |
Bill Robinson
|
965d8cee53
Build instructions more concise
|
11 éve |
Bill Robinson
|
33e1e9516f
Removed superfluous screen clearing
|
11 éve |
Ivan Safrin
|
eff335533b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
|
11 éve |
Ivan Safrin
|
9ccb1291c8
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
|
11 éve |
Ivan Safrin
|
d69a199f2c
Fixed caret position calculation in UITextInput
|
11 éve |
Ivan Safrin
|
47148ce4e0
IDE editors will disable virtual scene rendering when hidden
|
11 éve |
Ivan Safrin
|
f3a8991475
Fixed initial peer packet not getting processed
|
11 éve |
Ivan Safrin
|
65e7aae21b
Merge branch 'master' of https://github.com/ivansafrin/Polycode
|
11 éve |
Ivan Safrin
|
e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
|
11 éve |
Ivan Safrin
|
cdf10e8510
Fixed bug with loading shader programs
|
11 éve |
Ivan Safrin
|
97f85714ce
Merge pull request #473 from fodinabor/IDEpropsFix
|
11 éve |
Ivan Safrin
|
33b09f0287
Merge pull request #474 from fodinabor/VS2012Fix
|
11 éve |
Joachim Meyer
|
439fa2dbd8
Visual Studio 2012 Build was broken - it still didn't support round...
|
11 éve |
Joachim Meyer
|
23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
|
11 éve |
Ivan Safrin
|
41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
|
11 éve |