Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
..
AABB.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
AttributeBinding.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
AudioMixer.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
AudioStreamingSource.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
BasicFile.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
BasicFileProvider.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
BezierCurve.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
BezierPoint.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
BinaryObjectReader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
BinaryObjectWriter.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Bone.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
BoneTrack.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Camera.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
Color.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ColorRange.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Config.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ConfigEntry.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Core.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
CoreFileExtension.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
CoreInput.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
CoreMotionEvent.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
CoreMutex.js feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
CoreServices.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Cubemap.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
Data.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
DebugBackTraceEntry.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
DummyCore.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Entity.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
EntityProp.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Event.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
EventDispatcher.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
EventHandler.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Font.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
FontResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
GPUDrawBuffer.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
GPUDrawCall.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
GPUDrawOptions.js 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders %!s(int64=9) %!d(string=hai) anos
GlyphData.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Image.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
IndexDataArray.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
InputEvent.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
JSScriptInstance.js feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
JoystickInfo.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Label.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
LightInfo.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
LightInfoBinding.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
LightShadowInfoBinding.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
LocalShaderParam.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
LuaScriptInstance.js feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Material.js 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders %!s(int64=9) %!d(string=hai) anos
MaterialManager.js feeae8c67c Proper garbage collection for JavaScript bindings %!s(int64=9) %!d(string=hai) anos
MaterialResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Matrix4.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Mesh.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
MeshGeometry.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
MeshResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
MouseEventResult.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
OSFileEntry.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
ObjectEntry.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
OpenGLGraphicsInterface.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
Perlin.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
PhysFSFile.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
PhysFSFileProvider.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
PolycodeViewBase.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
ProgramAttribute.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
ProgramParam.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ProgramResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
QuatTriple.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Quaternion.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
QuaternionCurve.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Ray.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Rectangle.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
RenderBuffer.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
RenderDataArray.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
RenderFrame.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
RenderTargetBinding.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
RenderThread.js 4e1e0e19d9 Memory cleanup fixes %!s(int64=9) %!d(string=hai) anos
RenderThreadDebugInfo.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Renderer.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
RendererPlatformData.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
RendererThreadJob.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Resource.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
ResourceManager.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ResourcePool.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
Rotation.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
SDLAudioInterface.js 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear %!s(int64=9) %!d(string=hai) anos
Scene.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
SceneCurve.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
SceneEntityInstance.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SceneEntityInstanceLayer.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneEntityInstanceResourceEntry.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SceneImage.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
SceneLabel.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SceneLight.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SceneLine.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneManager.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneMesh.js 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders %!s(int64=9) %!d(string=hai) anos
SceneParticle.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneParticleEmitter.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
ScenePrimitive.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneRenderTexture.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SceneSound.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SceneSoundListener.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
SceneSprite.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ScriptInstance.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ScriptResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Shader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ShaderBinding.js fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
ShaderPass.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ShaderPlatformData.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
ShaderProgram.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
ShaderRenderTarget.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Skeleton.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SkeletonAnimation.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
Sound.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
SoundManager.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Sprite.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SpriteFrame.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SpriteSet.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
SpriteState.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
String.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Texture.js 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
TextureResourceLoader.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
TimeInfo.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Timer.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
TimerManager.js 1fb99871ad First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error %!s(int64=9) %!d(string=hai) anos
TouchInfo.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Vector2.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
Vector3.js 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
Vector4.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos
VertexDataArray.js 24a8d24298 JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations %!s(int64=9) %!d(string=hai) anos
VideoModeChangeInfo.js 046023694b Static member support in JavaScript bindings %!s(int64=9) %!d(string=hai) anos