| .. |
|
AABB.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
AttributeBinding.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
AudioMixer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
AudioStreamingSource.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
BasicFile.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
BasicFileProvider.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
BezierCurve.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
BezierPoint.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
BinaryObjectReader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
BinaryObjectWriter.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Bone.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
BoneTrack.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Camera.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
Color.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ColorRange.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Config.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ConfigEntry.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Core.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
CoreFileExtension.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
CoreInput.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
CoreMotionEvent.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
CoreMutex.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
há 9 anos atrás |
|
CoreServices.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Cubemap.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
Data.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
DebugBackTraceEntry.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
DummyCore.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Entity.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
EntityProp.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Event.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
EventDispatcher.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
EventHandler.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Font.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
FontResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
GPUDrawBuffer.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
GPUDrawCall.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
GPUDrawOptions.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
há 9 anos atrás |
|
GlyphData.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Image.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
IndexDataArray.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
há 9 anos atrás |
|
InputEvent.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
JSScriptInstance.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
há 9 anos atrás |
|
JoystickInfo.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Label.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
LightInfo.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
LightInfoBinding.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
LightShadowInfoBinding.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
LocalShaderParam.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
LuaScriptInstance.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
há 9 anos atrás |
|
Material.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
há 9 anos atrás |
|
MaterialManager.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
há 9 anos atrás |
|
MaterialResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Matrix4.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Mesh.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
MeshGeometry.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
MeshResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
MouseEventResult.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
OSFileEntry.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
ObjectEntry.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
OpenGLGraphicsInterface.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
Perlin.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
PhysFSFile.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
PhysFSFileProvider.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
PolycodeViewBase.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
ProgramAttribute.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
ProgramParam.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ProgramResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
QuatTriple.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Quaternion.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
QuaternionCurve.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Ray.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Rectangle.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
RenderBuffer.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
RenderDataArray.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
RenderFrame.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
RenderTargetBinding.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
RenderThread.js
|
4e1e0e19d9
Memory cleanup fixes
|
há 9 anos atrás |
|
RenderThreadDebugInfo.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Renderer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
RendererPlatformData.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
RendererThreadJob.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Resource.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
ResourceManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ResourcePool.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
Rotation.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
SDLAudioInterface.js
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
há 9 anos atrás |
|
Scene.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
SceneCurve.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
SceneEntityInstance.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SceneEntityInstanceLayer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneEntityInstanceResourceEntry.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SceneImage.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
há 9 anos atrás |
|
SceneLabel.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SceneLight.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SceneLine.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneMesh.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
há 9 anos atrás |
|
SceneParticle.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneParticleEmitter.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
ScenePrimitive.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneRenderTexture.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SceneSound.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SceneSoundListener.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
SceneSprite.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ScriptInstance.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ScriptResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Shader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ShaderBinding.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
há 9 anos atrás |
|
ShaderPass.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ShaderPlatformData.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
ShaderProgram.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
ShaderRenderTarget.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Skeleton.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SkeletonAnimation.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
Sound.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
SoundManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Sprite.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SpriteFrame.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SpriteSet.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
SpriteState.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
String.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Texture.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
há 9 anos atrás |
|
TextureResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
TimeInfo.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Timer.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
TimerManager.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
há 9 anos atrás |
|
TouchInfo.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Vector2.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
Vector3.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
há 9 anos atrás |
|
Vector4.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |
|
VertexDataArray.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
há 9 anos atrás |
|
VideoModeChangeInfo.js
|
046023694b
Static member support in JavaScript bindings
|
há 9 anos atrás |