| .. |
|
AABB.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
AttributeBinding.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
AudioMixer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
AudioStreamingSource.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
BasicFile.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
BasicFileProvider.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
BezierCurve.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
BezierPoint.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
BinaryObjectReader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
BinaryObjectWriter.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Bone.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
BoneTrack.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Camera.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
Color.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ColorRange.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Config.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ConfigEntry.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Core.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
CoreFileExtension.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
CoreInput.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
CoreMotionEvent.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
CoreMutex.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 jaren geleden |
|
CoreServices.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Cubemap.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
Data.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
DebugBackTraceEntry.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
DummyCore.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Entity.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
EntityProp.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Event.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
EventDispatcher.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
EventHandler.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Font.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
FontResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
GPUDrawBuffer.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
GPUDrawCall.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
GPUDrawOptions.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
9 jaren geleden |
|
GlyphData.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Image.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
IndexDataArray.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
9 jaren geleden |
|
InputEvent.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
JSScriptInstance.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 jaren geleden |
|
JoystickInfo.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Label.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
LightInfo.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
LightInfoBinding.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
LightShadowInfoBinding.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
LocalShaderParam.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
LuaScriptInstance.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 jaren geleden |
|
Material.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
9 jaren geleden |
|
MaterialManager.js
|
feeae8c67c
Proper garbage collection for JavaScript bindings
|
9 jaren geleden |
|
MaterialResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Matrix4.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Mesh.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
MeshGeometry.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
MeshResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
MouseEventResult.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
OSFileEntry.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
ObjectEntry.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
OpenGLGraphicsInterface.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
Perlin.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
PhysFSFile.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
PhysFSFileProvider.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
PolycodeViewBase.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
ProgramAttribute.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
ProgramParam.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ProgramResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
QuatTriple.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Quaternion.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
QuaternionCurve.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Ray.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Rectangle.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
RenderBuffer.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
RenderDataArray.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
RenderFrame.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
RenderTargetBinding.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
RenderThread.js
|
4e1e0e19d9
Memory cleanup fixes
|
9 jaren geleden |
|
RenderThreadDebugInfo.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Renderer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
RendererPlatformData.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
RendererThreadJob.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Resource.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
ResourceManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ResourcePool.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
Rotation.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
SDLAudioInterface.js
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 jaren geleden |
|
Scene.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
SceneCurve.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
SceneEntityInstance.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SceneEntityInstanceLayer.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneEntityInstanceResourceEntry.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SceneImage.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
9 jaren geleden |
|
SceneLabel.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SceneLight.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SceneLine.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneMesh.js
|
65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
|
9 jaren geleden |
|
SceneParticle.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneParticleEmitter.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
ScenePrimitive.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneRenderTexture.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SceneSound.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SceneSoundListener.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
SceneSprite.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ScriptInstance.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ScriptResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Shader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ShaderBinding.js
|
fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
|
9 jaren geleden |
|
ShaderPass.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ShaderPlatformData.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
ShaderProgram.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
ShaderRenderTarget.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Skeleton.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SkeletonAnimation.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
Sound.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
SoundManager.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Sprite.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SpriteFrame.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SpriteSet.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
SpriteState.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
String.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Texture.js
|
4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
|
9 jaren geleden |
|
TextureResourceLoader.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
TimeInfo.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Timer.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
TimerManager.js
|
1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
|
9 jaren geleden |
|
TouchInfo.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Vector2.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
Vector3.js
|
09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
|
9 jaren geleden |
|
Vector4.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |
|
VertexDataArray.js
|
24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
|
9 jaren geleden |
|
VideoModeChangeInfo.js
|
046023694b
Static member support in JavaScript bindings
|
9 jaren geleden |