hdunderscore 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). преди 11 години
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AreaAllocator.cpp 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. преди 11 години
AreaAllocator.h 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. преди 11 години
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. преди 12 години
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. преди 11 години
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. преди 12 години
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. преди 12 години
MathDefs.h 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). преди 11 години
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Matrix3x4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. преди 11 години
Matrix4.cpp ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. преди 11 години
Matrix4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. преди 11 години
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). преди 11 години
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. преди 11 години
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. преди 11 години
Random.cpp c1205473d4 Tabs to spaces + other code formatting. преди 12 години
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs преди 12 години
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. преди 11 години
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. преди 12 години
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. преди 12 години
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. преди 12 години
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Vector3.h 49d9856dd5 Add transform functions for Urho2D. преди 11 години
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. преди 12 години
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. преди 12 години