hdunderscore 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). 11 rokov pred
..
AreaAllocator.cpp 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. 11 rokov pred
AreaAllocator.h 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. 11 rokov pred
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 12 rokov pred
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 rokov pred
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 rokov pred
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 rokov pred
MathDefs.h 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). 11 rokov pred
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Matrix3x4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 rokov pred
Matrix4.cpp ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 rokov pred
Matrix4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 rokov pred
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 rokov pred
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. 11 rokov pred
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. 11 rokov pred
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 rokov pred
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 rokov pred
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. 11 rokov pred
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 rokov pred
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 12 rokov pred
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 rokov pred
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 rokov pred
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 rokov pred
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Vector3.h 49d9856dd5 Add transform functions for Urho2D. 11 rokov pred
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 rokov pred
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 rokov pred