hdunderscore 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). il y a 11 ans
..
AreaAllocator.cpp 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. il y a 11 ans
AreaAllocator.h 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. il y a 11 ans
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. il y a 12 ans
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. il y a 11 ans
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. il y a 12 ans
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. il y a 12 ans
MathDefs.h 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). il y a 11 ans
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Matrix3x4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. il y a 11 ans
Matrix4.cpp ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. il y a 11 ans
Matrix4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. il y a 11 ans
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). il y a 11 ans
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. il y a 11 ans
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. il y a 11 ans
Random.cpp c1205473d4 Tabs to spaces + other code formatting. il y a 12 ans
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs il y a 12 ans
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. il y a 11 ans
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. il y a 12 ans
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. il y a 12 ans
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. il y a 12 ans
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Vector3.h 49d9856dd5 Add transform functions for Urho2D. il y a 11 ans
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. il y a 12 ans
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. il y a 12 ans