hdunderscore 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). 11 år sedan
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AreaAllocator.cpp 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. 11 år sedan
AreaAllocator.h 4f5c3d2e9b Restore optional slow but more precise operation for AreaAllocator. Disabled by default. 11 år sedan
BoundingBox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
BoundingBox.h 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Color.cpp 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. 12 år sedan
Color.h b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 år sedan
Frustum.cpp 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 år sedan
Frustum.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 år sedan
MathDefs.h 9fabafec87 Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering). 11 år sedan
Matrix3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Matrix3.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Matrix3x4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Matrix3x4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 år sedan
Matrix4.cpp ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 år sedan
Matrix4.h ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. 11 år sedan
Plane.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Plane.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 år sedan
Polyhedron.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Polyhedron.h 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Quaternion.cpp ce97cba5c1 Use FromAxes() in Quaternion::FromLookRotation() to fix problem with negative coordinates. Fixes #388. 11 år sedan
Quaternion.h 49d9856dd5 Add transform functions for Urho2D. 11 år sedan
Random.cpp c1205473d4 Tabs to spaces + other code formatting. 12 år sedan
Random.h 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs 12 år sedan
Ray.cpp cc98bb9199 Discard Ray::HitDistance() result to a triangle behind the ray. Fixes #437. 11 år sedan
Ray.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 år sedan
Rect.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Rect.h cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 12 år sedan
Sphere.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
Sphere.h 6d5ddc23e0 Bump the copyright for 2014. 12 år sedan
StringHash.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 år sedan
StringHash.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 år sedan
Vector2.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Vector2.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 år sedan
Vector3.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Vector3.h 49d9856dd5 Add transform functions for Urho2D. 11 år sedan
Vector4.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 12 år sedan
Vector4.h 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. 12 år sedan