Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. há 8 anos atrás
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AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
BRDF.glsl 5498140d84 Fixed dark artifact in PBR há 8 anos atrás
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. há 11 anos atrás
Bloom.glsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. há 10 anos atrás
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Constants.glsl b782b86b2d OpenGL PBR fixes há 8 anos atrás
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
DeferredLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. há 9 anos atrás
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. há 10 anos atrás
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
IBL.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. há 8 anos atrás
Lighting.glsl d7cf72563c Fix recent shader change for GLES. há 9 anos atrás
LitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. há 9 anos atrás
LitSolid.glsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. há 9 anos atrás
PBR.glsl 5498140d84 Fixed dark artifact in PBR há 8 anos atrás
PBRDeferred.glsl ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. há 9 anos atrás
PBRLitSolid.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. há 8 anos atrás
PostProcess.glsl 1d6a980136 Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES. há 10 anos atrás
PrepassLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. há 9 anos atrás
Samplers.glsl f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. há 9 anos atrás
ScreenPos.glsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. há 9 anos atrás
Shadow.glsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. há 9 anos atrás
ShadowBlur.glsl 45aa12c496 VSM shadow map can be blurred há 10 anos atrás
Skybox.glsl dfd8939840 Squashed commit of the following: há 9 anos atrás
Skydome.glsl 5f7ef278be fix skydome glsl error há 9 anos atrás
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
TerrainBlend.glsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. há 9 anos atrás
Text.glsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. há 9 anos atrás
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Transform.glsl 3173c6199c Update Transform.glsl há 8 anos atrás
Uniforms.glsl b8d55583f7 Squashed commit of the following: há 9 anos atrás
Unlit.glsl 7658ad39c7 Remove commented out shader code. há 9 anos atrás
UnlitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. há 9 anos atrás
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Vegetation.glsl 25612d6e72 Bugfix for vegetation shader and instancing. há 9 anos atrás
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". há 11 anos atrás
Water.glsl 90efa3b976 Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593. há 9 anos atrás