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Direct3D9
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088561af13
Compile shader bytecode into separate directories to keep the HLSL source directory clean.
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13 лет назад |
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OpenGL
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30c21a3789
Added terrain blend shader and terrain example.
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13 лет назад |
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AnimatedModel.cpp
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248fc3c1b6
Terrain attributes.
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13 лет назад |
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AnimatedModel.h
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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13 лет назад |
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Animation.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Animation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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AnimationController.cpp
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 лет назад |
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AnimationController.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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AnimationState.cpp
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8a5274b596
Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body.
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13 лет назад |
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AnimationState.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Batch.cpp
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41c4eb319f
Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes.
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13 лет назад |
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Batch.h
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41c4eb319f
Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes.
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13 лет назад |
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BillboardSet.cpp
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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BillboardSet.h
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2976340a79
Fixed relative billboard position on Direct3D.
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13 лет назад |
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CMakeLists.txt
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Camera.cpp
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6643bf7717
Started work on skinned decals.
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13 лет назад |
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Camera.h
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2c5a034bf5
Fixed includes.
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13 лет назад |
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DebugRenderer.cpp
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073347c950
AABB-test physics geometry before adding it to the debug renderer.
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13 лет назад |
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DebugRenderer.h
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 лет назад |
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DecalSet.cpp
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c9ea9cb384
Changelog for next release.
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13 лет назад |
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DecalSet.h
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abafe9b9f3
Fixed DecalSet functions being private.
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13 лет назад |
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Drawable.cpp
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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Drawable.h
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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DrawableEvents.h
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c846879028
Added terrain collision.
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13 лет назад |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Geometry.cpp
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248fc3c1b6
Terrain attributes.
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13 лет назад |
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Geometry.h
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248fc3c1b6
Terrain attributes.
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13 лет назад |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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GraphicsDefs.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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GraphicsDefs.h
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30c21a3789
Added terrain blend shader and terrain example.
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13 лет назад |
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GraphicsEvents.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Light.cpp
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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Light.h
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d18baaff87
Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2.
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13 лет назад |
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Material.cpp
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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Material.h
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
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Model.cpp
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 лет назад |
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Model.h
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42b9cbc158
Cleaned up terrain code.
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13 лет назад |
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OcclusionBuffer.cpp
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5df4edfe03
Terrain patch stitching.
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13 лет назад |
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OcclusionBuffer.h
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612a0c2dee
Fixed erroneous occlusion culling in orthographic mode.
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13 лет назад |
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Octree.cpp
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ef421ef32d
Initial Bullet constraint implementation.
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13 лет назад |
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Octree.h
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ef421ef32d
Initial Bullet constraint implementation.
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13 лет назад |
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OctreeQuery.cpp
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504ffaa93d
Code cleanup.
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13 лет назад |
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OctreeQuery.h
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a77a685f4c
Fixed warnings reported by Xcode.
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13 лет назад |
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ParticleEmitter.cpp
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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13 лет назад |
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ParticleEmitter.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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PostProcess.cpp
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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13 лет назад |
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PostProcess.h
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54c7de95d8
Tidied up Container code.
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13 лет назад |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Precompiled.h
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50226cfdb0
Started work toward Unicode compatibility.
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14 лет назад |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Renderer.cpp
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54dab6404f
Fixed setting camera shader parameters redundantly in light prepass material pass.
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13 лет назад |
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Renderer.h
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8fe755e7e6
Do not release resource if it has weak refs.
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13 лет назад |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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ShaderParser.cpp
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83487ac88f
Further ShaderParser optimization.
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13 лет назад |
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ShaderParser.h
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83487ac88f
Further ShaderParser optimization.
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13 лет назад |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Skeleton.cpp
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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14 лет назад |
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Skeleton.h
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91c7374e28
Started work on decals.
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13 лет назад |
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Skybox.cpp
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2c5a034bf5
Fixed includes.
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13 лет назад |
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Skybox.h
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d62812df86
Comments cleanup and Batch refactoring.
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13 лет назад |
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StaticModel.cpp
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abafe9b9f3
Fixed DecalSet functions being private.
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13 лет назад |
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StaticModel.h
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42b9cbc158
Cleaned up terrain code.
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13 лет назад |
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Tangent.cpp
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c846879028
Added terrain collision.
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13 лет назад |
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Tangent.h
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8555b94e5a
Use indexed geometry for decals.
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13 лет назад |
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Technique.cpp
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 лет назад |
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Technique.h
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 лет назад |
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Terrain.cpp
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be28ed3469
Fixed terrain LOD error calculation.
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13 лет назад |
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Terrain.h
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d651239e31
Doxygen formatting.
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13 лет назад |
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TerrainPatch.cpp
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abafe9b9f3
Fixed DecalSet functions being private.
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13 лет назад |
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TerrainPatch.h
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d651239e31
Doxygen formatting.
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13 лет назад |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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View.cpp
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54dab6404f
Fixed setting camera shader parameters redundantly in light prepass material pass.
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13 лет назад |
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View.h
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8fb76dde01
Reverted the matrix uniform transpose on desktop GL due to problems on OS X.
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13 лет назад |
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Viewport.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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13 лет назад |
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Viewport.h
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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13 лет назад |
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Zone.cpp
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8af8edd603
Android compile fixes.
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13 лет назад |
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Zone.h
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42b9cbc158
Cleaned up terrain code.
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13 лет назад |