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Olex Lozitskiy 8e9b82d985 An option to skip version check for a component (#16601) vor 2 Jahren
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LocalPredictionPlayerInputComponent.cpp fc421bb0ca Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections vor 2 Jahren
MultiplayerComponent.cpp 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents vor 3 Jahren
MultiplayerComponentRegistry.cpp 8e9b82d985 An option to skip version check for a component (#16601) vor 2 Jahren
MultiplayerController.cpp 0546ff9e56 Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto vor 3 Jahren
NetBindComponent.cpp 1db85409ed Fix NetBindComponent leaks / crashes (#15946) vor 2 Jahren
NetworkCharacterComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) vor 2 Jahren
NetworkDebugPlayerIdComponent.cpp fd077ebd93 Including AzCore transformbus header for Linux compile vor 3 Jahren
NetworkHierarchyChildComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug vor 3 Jahren
NetworkHierarchyRootComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug vor 3 Jahren
NetworkHitVolumesComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) vor 2 Jahren
NetworkRigidBodyComponent.cpp 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) vor 3 Jahren
NetworkTransformComponent.cpp 6a4cbdd957 Fix bad interpolation vor 2 Jahren
SimplePlayerSpawnerComponent.cpp e225648611 Simple Player Spawner error checking fixes (#16089) vor 2 Jahren