Olex Lozitskiy 8e9b82d985 An option to skip version check for a component (#16601) %!s(int64=2) %!d(string=hai) anos
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LocalPredictionPlayerInputComponent.cpp fc421bb0ca Fixes to keep bank time from constantly triggering on the minimum limit in the editor and causing periodic corrections %!s(int64=2) %!d(string=hai) anos
MultiplayerComponent.cpp 4104665f58 Add opt in OnNetworkActivated event for MultiplayerComponents %!s(int64=3) %!d(string=hai) anos
MultiplayerComponentRegistry.cpp 8e9b82d985 An option to skip version check for a component (#16601) %!s(int64=2) %!d(string=hai) anos
MultiplayerController.cpp 0546ff9e56 Rename IsAuth/IsAuto to IsNetEntityRoleAuth/Auto %!s(int64=3) %!d(string=hai) anos
NetBindComponent.cpp 1db85409ed Fix NetBindComponent leaks / crashes (#15946) %!s(int64=2) %!d(string=hai) anos
NetworkCharacterComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) %!s(int64=2) %!d(string=hai) anos
NetworkDebugPlayerIdComponent.cpp fd077ebd93 Including AzCore transformbus header for Linux compile %!s(int64=3) %!d(string=hai) anos
NetworkHierarchyChildComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug %!s(int64=3) %!d(string=hai) anos
NetworkHierarchyRootComponent.cpp dee8f84230 Update macro naming and fix AutoComponent RPC bug %!s(int64=3) %!d(string=hai) anos
NetworkHitVolumesComponent.cpp 41de7ff446 Fix networked character physics hit volumes (#15448) %!s(int64=2) %!d(string=hai) anos
NetworkRigidBodyComponent.cpp 84368e90b3 Make it easier for users to understand static vs dynamic colliders (#14418) %!s(int64=3) %!d(string=hai) anos
NetworkTransformComponent.cpp 6a4cbdd957 Fix bad interpolation %!s(int64=2) %!d(string=hai) anos
SimplePlayerSpawnerComponent.cpp e225648611 Simple Player Spawner error checking fixes (#16089) %!s(int64=2) %!d(string=hai) anos