提交历史

作者 SHA1 备注 提交日期
  Clément Espeute aa023ce6c8 Just check p.posChanged when p.follow is null 1 年之前
  Clément Espeute d26c45727b Removed empty function 1 年之前
  Clément Espeute 5a1f5a5c47 Try fix no update on first sync 1 年之前
  Clément Espeute c18ed788fe simplify 1 年之前
  Clément Espeute 71c36a599f Fix join sync pos 1 年之前
  clementlandrin 985c7b7122 Adding 3D WorleyNoise.hx 1 年之前
  clementlandrin 05a5764662 Adding 3D texture support on Opengl and WebGl. 1 年之前
  Leonardo Jeanteur 22f6e8a7a0 Add rad and deg units to css parser 1 年之前
  clementlandrin d210260248 Remove useless getShaderInfoLog in GlDriver.hx 1 年之前
  Leonardo Jeanteur 4da52ce89b Reduce allocs CascadeShadowMap 1 年之前
  clementlandrin 0ffd2dde4f Adding LIGHTMAP_STENCIL instead of 0x80. 1 年之前
  lviguier d65effbc97 Clean LayerElementTangent and LayerElementBinormal that aren't used anymore 1 年之前
  clementlandrin fb655c0ddd Fix null access if DX12Driver.hx is created without engine 1 年之前
  lviguier f5530727ba FBX: support IndexToDirect format for normals at import (Blender version >= 4.X) 1 年之前
  TothBenoit ef16db2c2b Fix removeShader not removing shader from selfShaders if the shader was also present in the shaders list 1 年之前
  clementlandrin 872fe69862 Adding checkNearFar on Frustum.hx hasBounds. 1 年之前
  clementlandrin fcb830f6a2 DirShadowMap.hx frustum debug with scene position offset. 1 年之前
  Nicolas Cannasse f8d8f801e7 give file path if mikkt error 1 年之前
  TothBenoit 11ac6f44e7 Fix engine null access in some drivers 1 年之前
  clementlandrin 686c567670 Fix depth buffer allocated with texture cache. 1 年之前
  clementlandrin c5bdc9a314 Merge depth buffer specific code with generic texture's one. 1 年之前
  clementlandrin a35db1c6de Depth texture keep its memory manager (as other textures). 1 年之前
  TothBenoit db24c51510 Improved depth aware upsampling shader 1 年之前
  clementlandrin 90a093bec6 Add auto padding to MeshBatch.hx. 1 年之前
  TothBenoit c37de80eab DepthAwareUpsampling : Use view position instead of world 1 年之前
  TothBenoit 5a59e4dfb5 Added DepthAwareUpsampling shader 1 年之前
  TothBenoit 6bd1b7e77d Blur : Improved depth-dependant blur 1 年之前
  clementlandrin aee881f6c9 Dispose memory manager on Engine dispose. 1 年之前
  clementlandrin f9e3890327 Adding renderer cullingDistanceFactor in editor, set to config.cullingDistanceFactor. 1 年之前
  Yuxiao Mao 34f35682b2 Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235) 1 年之前