TothBenoit b55244a7ab Fix null access when no depth format is bound hai 11 meses
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Benchmark.hx e50db82d1a Fix Benchmark.hx behaviour without #if target.threaded hai 1 ano
DX12Driver.hx b55244a7ab Fix null access when no depth format is bound hai 11 meses
DirectXDriver.hx 34f35682b2 Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235) hai 1 ano
Driver.hx d306da1910 multidriver / multiwindow support on hl hai 1 ano
GlDriver.hx 05a5764662 Adding 3D texture support on Opengl and WebGl. hai 1 ano
InstanceBuffer.hx 8ffc8209ac MeshBatch : - Added count buffer for indirect draw hai 1 ano
MacroHelper.hx 42cd06c9e6 use haxe native WebGL2 context definition %!s(int64=4) %!d(string=hai) anos
MemoryManager.hx c5bdc9a314 Merge depth buffer specific code with generic texture's one. hai 1 ano
NullDriver.hx 48ed5a4640 remove specific IndexBuffer type, instead use a Buffer variant hai 1 ano
PipelineCache.hx 954b7f3c5b extract pipeline cache system from dx driver hai 11 meses
RenderContext.hx 34f35682b2 Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235) hai 1 ano
RendererFX.hx 32acd31119 Added start method called at the beginning of the frame for RFX hai 1 ano
SceneProf.hx 0b1bbf0cec Fix scene profiler hai 1 ano
ShaderCache.hx aad55d4427 CacheFileBuilder: speed up ShaderCache creation by do not save to file at each step (#1169) %!s(int64=2) %!d(string=hai) anos
TextureCache.hx 201d6d63d0 Fix TextureCache flags mismatch. hai 1 ano
VarBinding.hx cd8333e459 progress on renderer defined with var binding %!s(int64=7) %!d(string=hai) anos
VulkanDriver.hx fe1aef9d8b fix for CI %!s(int64=4) %!d(string=hai) anos