TothBenoit b55244a7ab Fix null access when no depth format is bound 11 月之前
..
Benchmark.hx e50db82d1a Fix Benchmark.hx behaviour without #if target.threaded 1 年之前
DX12Driver.hx b55244a7ab Fix null access when no depth format is bound 11 月之前
DirectXDriver.hx 34f35682b2 Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235) 1 年之前
Driver.hx d306da1910 multidriver / multiwindow support on hl 1 年之前
GlDriver.hx 05a5764662 Adding 3D texture support on Opengl and WebGl. 1 年之前
InstanceBuffer.hx 8ffc8209ac MeshBatch : - Added count buffer for indirect draw 1 年之前
MacroHelper.hx 42cd06c9e6 use haxe native WebGL2 context definition 4 年之前
MemoryManager.hx c5bdc9a314 Merge depth buffer specific code with generic texture's one. 1 年之前
NullDriver.hx 48ed5a4640 remove specific IndexBuffer type, instead use a Buffer variant 1 年之前
PipelineCache.hx 954b7f3c5b extract pipeline cache system from dx driver 11 月之前
RenderContext.hx 34f35682b2 Revert "[hl] change for haxe hl.NativeArray for Vector (#1224)" and related commit (#1235) 1 年之前
RendererFX.hx 32acd31119 Added start method called at the beginning of the frame for RFX 1 年之前
SceneProf.hx 0b1bbf0cec Fix scene profiler 1 年之前
ShaderCache.hx aad55d4427 CacheFileBuilder: speed up ShaderCache creation by do not save to file at each step (#1169) 2 年之前
TextureCache.hx 201d6d63d0 Fix TextureCache flags mismatch. 1 年之前
VarBinding.hx cd8333e459 progress on renderer defined with var binding 7 年之前
VulkanDriver.hx fe1aef9d8b fix for CI 4 年之前