sha..RD
|
05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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преди 12 години |
sha..RD
|
25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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преди 12 години |
PSp..om
|
d70174d91a
Added a proper toString() to CollisionResult.
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преди 12 години |
nor..67
|
0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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преди 12 години |
rem..om
|
5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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преди 12 години |
iwg..ic
|
1a94e65176
Android: Updated error checking for egl config logging
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преди 12 години |
Kae..pl
|
638947623d
Refactoring:
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преди 12 години |
PSp..om
|
64112acc83
Fix for a very subtle floating point precision
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преди 12 години |
rem..om
|
00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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преди 12 години |
rem..om
|
3800db318c
LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array
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преди 12 години |
rem..om
|
a14b6a3a50
Fixed Bloom filter downsampling, broken in change 10750
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преди 12 години |
rem..om
|
8ffd1363b5
Fixed Fxaa, I broke it with change 10750
|
преди 12 години |
rem..om
|
f3165b632f
Fix to water filter where there was a remaining "m_" in a paremeter set
|
преди 12 години |
rem..om
|
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
|
преди 12 години |
Kae..pl
|
8f307f8fa5
Added an eclipse '.settings' folder to svn ignore list.
|
преди 12 години |
PSp..om
|
c69756acbc
Let the comparator be reset without having to create
|
преди 12 години |
iwg..ic
|
1e3e14ba75
Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location.
|
преди 12 години |
iwg..ic
|
123ccabaff
Android: Don't render mesh if vertex count == 0
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преди 12 години |
sha..RD
|
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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преди 12 години |
Sha..om
|
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
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преди 12 години |
Sha..om
|
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
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преди 12 години |
sha..RD
|
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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преди 12 години |
sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
|
преди 12 години |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
|
преди 12 години |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
преди 12 години |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
|
преди 12 години |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
преди 12 години |
nor..67
|
e4ffcec925
SDK
|
преди 12 години |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
преди 12 години |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
|
преди 12 години |