Commit History

Автор SHA1 Съобщение Дата
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay преди 12 години
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding преди 12 години
  PSp..om d70174d91a Added a proper toString() to CollisionResult. преди 12 години
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix преди 12 години
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. преди 12 години
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging преди 12 години
  Kae..pl 638947623d Refactoring: преди 12 години
  PSp..om 64112acc83 Fix for a very subtle floating point precision преди 12 години
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. преди 12 години
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array преди 12 години
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 преди 12 години
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 преди 12 години
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set преди 12 години
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. преди 12 години
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. преди 12 години
  PSp..om c69756acbc Let the comparator be reset without having to create преди 12 години
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. преди 12 години
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 преди 12 години
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() преди 12 години
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context преди 12 години
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) преди 12 години
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras преди 12 години
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero преди 12 години
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save преди 12 години
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter преди 12 години
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. преди 12 години
  nor..67 2bb849a0f3 - change build file to use build-zip target преди 12 години
  nor..67 e4ffcec925 SDK преди 12 години
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. преди 12 години
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. преди 12 години