Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 12 vuotta sitten
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 12 vuotta sitten
  PSp..om d70174d91a Added a proper toString() to CollisionResult. 12 vuotta sitten
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 12 vuotta sitten
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 vuotta sitten
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 12 vuotta sitten
  Kae..pl 638947623d Refactoring: 12 vuotta sitten
  PSp..om 64112acc83 Fix for a very subtle floating point precision 12 vuotta sitten
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 vuotta sitten
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 12 vuotta sitten
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 12 vuotta sitten
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 vuotta sitten
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 vuotta sitten
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 vuotta sitten
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 vuotta sitten
  PSp..om c69756acbc Let the comparator be reset without having to create 12 vuotta sitten
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 vuotta sitten
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 vuotta sitten
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 vuotta sitten
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 vuotta sitten
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 vuotta sitten
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 vuotta sitten
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 vuotta sitten
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 vuotta sitten
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 vuotta sitten
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 vuotta sitten
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 vuotta sitten
  nor..67 e4ffcec925 SDK 12 vuotta sitten
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 vuotta sitten
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 vuotta sitten