コミット履歴

作者 SHA1 メッセージ 日付
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 12 年 前
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 12 年 前
  PSp..om d70174d91a Added a proper toString() to CollisionResult. 12 年 前
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 12 年 前
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 年 前
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 12 年 前
  Kae..pl 638947623d Refactoring: 12 年 前
  PSp..om 64112acc83 Fix for a very subtle floating point precision 12 年 前
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 年 前
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 12 年 前
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 12 年 前
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 年 前
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 年 前
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 年 前
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 年 前
  PSp..om c69756acbc Let the comparator be reset without having to create 12 年 前
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 年 前
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 年 前
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 年 前
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 年 前
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 年 前
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 年 前
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 年 前
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 年 前
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 年 前
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 年 前
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 年 前
  nor..67 e4ffcec925 SDK 12 年 前
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 年 前
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 年 前