Histórico de Commits

Autor SHA1 Mensagem Data
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay há 12 anos atrás
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding há 12 anos atrás
  PSp..om d70174d91a Added a proper toString() to CollisionResult. há 12 anos atrás
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix há 12 anos atrás
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. há 12 anos atrás
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging há 12 anos atrás
  Kae..pl 638947623d Refactoring: há 12 anos atrás
  PSp..om 64112acc83 Fix for a very subtle floating point precision há 12 anos atrás
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. há 12 anos atrás
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array há 12 anos atrás
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 há 12 anos atrás
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 há 12 anos atrás
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set há 12 anos atrás
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. há 12 anos atrás
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. há 12 anos atrás
  PSp..om c69756acbc Let the comparator be reset without having to create há 12 anos atrás
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. há 12 anos atrás
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 há 12 anos atrás
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() há 12 anos atrás
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context há 12 anos atrás
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) há 12 anos atrás
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras há 12 anos atrás
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero há 12 anos atrás
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save há 12 anos atrás
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter há 12 anos atrás
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. há 12 anos atrás
  nor..67 2bb849a0f3 - change build file to use build-zip target há 12 anos atrás
  nor..67 e4ffcec925 SDK há 12 anos atrás
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. há 12 anos atrás
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. há 12 anos atrás