提交历史

作者 SHA1 备注 提交日期
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 12 年之前
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 12 年之前
  PSp..om d70174d91a Added a proper toString() to CollisionResult. 12 年之前
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 12 年之前
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 12 年之前
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 12 年之前
  Kae..pl 638947623d Refactoring: 12 年之前
  PSp..om 64112acc83 Fix for a very subtle floating point precision 12 年之前
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 年之前
  rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 12 年之前
  rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 12 年之前
  rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 年之前
  rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 年之前
  rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 年之前
  Kae..pl 8f307f8fa5 Added an eclipse '.settings' folder to svn ignore list. 12 年之前
  PSp..om c69756acbc Let the comparator be reset without having to create 12 年之前
  iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 12 年之前
  iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 12 年之前
  sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 年之前
  Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 12 年之前
  Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 12 年之前
  sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 12 年之前
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 12 年之前
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 年之前
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 12 年之前
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 12 年之前
  nor..67 2bb849a0f3 - change build file to use build-zip target 12 年之前
  nor..67 e4ffcec925 SDK 12 年之前
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 12 年之前
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 12 年之前