提交历史

作者 SHA1 备注 提交日期
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 年之前
  Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 年之前
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 年之前
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 年之前
  Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 年之前
  Sha..rd 988110e360 * Removed deprecated methods from AudioNode 13 年之前
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 年之前
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 年之前
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 年之前
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 年之前
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 年之前
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 年之前
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 年之前
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 年之前
  Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 年之前
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 年之前
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 年之前
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 年之前
  Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 年之前
  Sha..rd cf9d5b5ebc * Remove some useless files 13 年之前
  rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling 13 年之前
  rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 年之前
  rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 年之前
  rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 年之前
  Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 年之前
  rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 年之前
  rem..om d50efde277 Fixed imports from last commit 13 年之前
  Sha..rd ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..) 13 年之前
  rem..om c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE 13 年之前
  rem..om bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase. 13 年之前