Commit History

作者 SHA1 備註 提交日期
  Kirill Vainer 280733c1ce material: move technique logic into its own package 9 年之前
  Kirill Vainer 10a87ce24e add StaticPassLightingLogic 9 年之前
  Kirill Vainer cb5c1395b3 initial implementation of MPO (untested!) 9 年之前
  Kirill Vainer 239524c85b desktop: don't show dialogs when headless 9 年之前
  Kirill Vainer 80af02e1f3 syntax error fixes 9 年之前
  Kirill Vainer 0f1c35c5f0 minor formatting changes 9 年之前
  Kirill Vainer 01a67b6c66 gitignore: more cleanup 9 年之前
  Kirill Vainer 4b8acb96a7 gitignore: cleanup 9 年之前
  Kirill Vainer e8df94de1c FastMathTest: ignore failing test (for now) 9 年之前
  Kirill Vainer 47bae5af59 TestShaderNodes: fix build error 9 年之前
  Kirill Vainer 6a47319dbb DefineList: fix build error 9 年之前
  Kirill Vainer 9d035f747a Add the new material system 9 年之前
  Kirill Vainer 49339497fa Uniform: fix crash when using vector4array 10 年之前
  Kirill Vainer e6d829fac4 GLRenderer: added fast uniforms - still need to fix Uniform.clear() 10 年之前
  Rémy Bouquet 56f02bcba7 Merge pull request #464 from Perjin/synced-tangent-space 9 年之前
  Jan Ivenz 4abba9b56c Get normals and tangent synced with mikk tangent space. 9 年之前
  Nehon 556aaa4396 Normalized the wNormal and wTangent before computing the TBN mat in the PBRLighting frag shader 9 年之前
  Kirill Vainer b4d295ee1b Merge pull request #445 from Fadorico/master 9 年之前
  Kirill Vainer ed90d3ef42 Merge pull request #462 from Georgeto/fix_lwjgl_alphabits 9 年之前
  Georgeto b39c46a82a Let lwjgl respect the AlphaBits setting. 9 年之前
  Fadorico f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 年之前
  Rémy Bouquet cb2901c5d2 Merge pull request #461 from Perjin/shadow_renderer 9 年之前
  Fadorico 83b26be45a Combine result of both listeners to determine if the collision should occur 9 年之前
  Jan Ivenz 75791883ec For LightFilter to be implementable frustumCheckNeeded and intersectsFrustum need to be accesible. 9 年之前
  Jan Ivenz 98a9f5c628 Fixed shader generation bug for array variables. 9 年之前
  Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 年之前
  Jan Ivenz 4162fb9447 Texture arrays are now allowed as color buffer render targets. 9 年之前
  Kirill Vainer 099ebeaec9 Merge pull request #458 from JavaSaBr/fix_lwjgl3 9 年之前
  javasabr 85e284a7b0 moved the magic number to constant 9 年之前
  javasabr 98f1bfc0c1 fixed NPE 9 年之前