Commit Verlauf

Autor SHA1 Nachricht Datum
  Nehon 69cd160956 Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop vor 9 Jahren
  Nehon 789daa6295 Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique vor 9 Jahren
  Rémy Bouquet 659ed8fd23 Merge pull request #602 from stephengold/v3.1 vor 9 Jahren
  Stephen Gold f3e2925bd8 fix errors in how vector projection is calculated vor 9 Jahren
  Rémy Bouquet 5d2c89f040 Merge pull request #599 from stephengold/v3.1 vor 9 Jahren
  Stephen Gold ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity vor 9 Jahren
  Nehon aae6170cc5 Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components vor 9 Jahren
  iwgeric 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. vor 9 Jahren
  Paul Speed 63e8c9c485 Convert Skeleton and Bone over to use the JME cloner system for cloning... vor 9 Jahren
  empirephoenix 975954fb17 Merge pull request #575 from Fadorico/upstream3.1 vor 9 Jahren
  Paul Speed 92b5d40003 Modified BitmapTextPage to always deep clone its mesh since otherwise vor 9 Jahren
  Paul Speed 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() vor 9 Jahren
  Paul Speed a13a3a7f09 Another bitmap text clone fix. The text pages array (the list of the actual geometry of vor 9 Jahren
  Paul Speed 735397f16e Another fix for BitmapText cloning where the regular clone() was vor 9 Jahren
  Paul Speed c1764bc425 Fixed the cloned Letters to use the cloned StringBlock instead of the vor 9 Jahren
  Paul Speed da1b7da329 Added a test for cloning BitmapText. vor 9 Jahren
  Paul Speed e879a0e142 Fix for issue #577 StringBlock cannot be cloned with the cloner because vor 9 Jahren
  Fadorico e3bd122519 Write/read the width and height of the quad vor 9 Jahren
  Kirill Vainer 72b9f186ed fix broken bullet native source url vor 9 Jahren
  Kirill Vainer 8c4b44941e Fix #550 vor 9 Jahren
  Nehon a71fb286f4 Fixed shadow fade and zfar computation as it was breaking shadow border filtering. vor 9 Jahren
  Nehon 69d8e5d13e Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. vor 9 Jahren
  Paul Speed 4919620e61 Improved the "compare result changed" error message to include the most vor 9 Jahren
  Nehon 1315af8d52 Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. vor 9 Jahren
  Nehon efd47c4347 fixed some javadoc in AbstractShadowRenderer vor 9 Jahren
  Nehon 142b006ad6 Fixed post shadow filter for glsl1.5 vor 9 Jahren
  Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 vor 9 Jahren
  Nehon 5495b7d064 Fixed the link to the paper for convertHalfToFloat vor 9 Jahren
  Nehon da5e4a18c7 ShaderNodes now move all the declared extensions at the top of the generated shader source vor 9 Jahren
  Nehon dd8271e8b3 Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 vor 9 Jahren