Nehon
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69cd160956
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
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8 年之前 |
Nehon
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789daa6295
Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
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8 年之前 |
Rémy Bouquet
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659ed8fd23
Merge pull request #602 from stephengold/v3.1
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8 年之前 |
Stephen Gold
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f3e2925bd8
fix errors in how vector projection is calculated
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8 年之前 |
Rémy Bouquet
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5d2c89f040
Merge pull request #599 from stephengold/v3.1
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8 年之前 |
Stephen Gold
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ac8eb4d40a
CapsuleCollisionShape: warn about scaling only if it's not identity
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8 年之前 |
Nehon
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aae6170cc5
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
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8 年之前 |
iwgeric
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7ecb81c230
Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories.
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9 年之前 |
Paul Speed
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63e8c9c485
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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8 年之前 |
empirephoenix
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975954fb17
Merge pull request #575 from Fadorico/upstream3.1
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8 年之前 |
Paul Speed
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92b5d40003
Modified BitmapTextPage to always deep clone its mesh since otherwise
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8 年之前 |
Paul Speed
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4952ad0cb5
Broke out the Serializer's static initializer into a separate initialize()
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8 年之前 |
Paul Speed
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a13a3a7f09
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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8 年之前 |
Paul Speed
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735397f16e
Another fix for BitmapText cloning where the regular clone() was
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8 年之前 |
Paul Speed
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c1764bc425
Fixed the cloned Letters to use the cloned StringBlock instead of the
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8 年之前 |
Paul Speed
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da1b7da329
Added a test for cloning BitmapText.
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8 年之前 |
Paul Speed
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e879a0e142
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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8 年之前 |
Fadorico
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e3bd122519
Write/read the width and height of the quad
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8 年之前 |
Kirill Vainer
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72b9f186ed
fix broken bullet native source url
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8 年之前 |
Kirill Vainer
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8c4b44941e
Fix #550
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8 年之前 |
Nehon
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a71fb286f4
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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8 年之前 |
Nehon
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69d8e5d13e
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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8 年之前 |
Paul Speed
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4919620e61
Improved the "compare result changed" error message to include the most
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8 年之前 |
Nehon
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1315af8d52
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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9 年之前 |
Nehon
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efd47c4347
fixed some javadoc in AbstractShadowRenderer
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9 年之前 |
Nehon
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142b006ad6
Fixed post shadow filter for glsl1.5
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9 年之前 |
Nehon
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9500227ca7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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9 年之前 |
Nehon
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5495b7d064
Fixed the link to the paper for convertHalfToFloat
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9 年之前 |
Nehon
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da5e4a18c7
ShaderNodes now move all the declared extensions at the top of the generated shader source
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9 年之前 |
Nehon
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dd8271e8b3
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
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9 年之前 |