Nehon
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69cd160956
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
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9 anos atrás |
Nehon
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789daa6295
Fixed warning that were coming out of the particle.j3md. Also fixed the preshadow technique
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9 anos atrás |
Rémy Bouquet
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659ed8fd23
Merge pull request #602 from stephengold/v3.1
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9 anos atrás |
Stephen Gold
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f3e2925bd8
fix errors in how vector projection is calculated
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9 anos atrás |
Rémy Bouquet
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5d2c89f040
Merge pull request #599 from stephengold/v3.1
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9 anos atrás |
Stephen Gold
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ac8eb4d40a
CapsuleCollisionShape: warn about scaling only if it's not identity
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9 anos atrás |
Nehon
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aae6170cc5
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
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9 anos atrás |
iwgeric
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7ecb81c230
Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories.
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9 anos atrás |
Paul Speed
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63e8c9c485
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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9 anos atrás |
empirephoenix
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975954fb17
Merge pull request #575 from Fadorico/upstream3.1
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9 anos atrás |
Paul Speed
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92b5d40003
Modified BitmapTextPage to always deep clone its mesh since otherwise
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9 anos atrás |
Paul Speed
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4952ad0cb5
Broke out the Serializer's static initializer into a separate initialize()
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9 anos atrás |
Paul Speed
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a13a3a7f09
Another bitmap text clone fix. The text pages array (the list of the actual geometry of
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9 anos atrás |
Paul Speed
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735397f16e
Another fix for BitmapText cloning where the regular clone() was
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9 anos atrás |
Paul Speed
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c1764bc425
Fixed the cloned Letters to use the cloned StringBlock instead of the
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9 anos atrás |
Paul Speed
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da1b7da329
Added a test for cloning BitmapText.
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9 anos atrás |
Paul Speed
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e879a0e142
Fix for issue #577 StringBlock cannot be cloned with the cloner because
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9 anos atrás |
Fadorico
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e3bd122519
Write/read the width and height of the quad
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9 anos atrás |
Kirill Vainer
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72b9f186ed
fix broken bullet native source url
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9 anos atrás |
Kirill Vainer
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8c4b44941e
Fix #550
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9 anos atrás |
Nehon
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a71fb286f4
Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
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9 anos atrás |
Nehon
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69d8e5d13e
Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
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9 anos atrás |
Paul Speed
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4919620e61
Improved the "compare result changed" error message to include the most
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9 anos atrás |
Nehon
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1315af8d52
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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9 anos atrás |
Nehon
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efd47c4347
fixed some javadoc in AbstractShadowRenderer
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9 anos atrás |
Nehon
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142b006ad6
Fixed post shadow filter for glsl1.5
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9 anos atrás |
Nehon
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9500227ca7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
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9 anos atrás |
Nehon
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5495b7d064
Fixed the link to the paper for convertHalfToFloat
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9 anos atrás |
Nehon
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da5e4a18c7
ShaderNodes now move all the declared extensions at the top of the generated shader source
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9 anos atrás |
Nehon
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dd8271e8b3
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
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9 anos atrás |